【类 型】:
【主 题】:初始化 【描 述】: [原因]: [过程]: [影响]: 【结 束】 # 类型 包含: # feat:新功能(feature) # fix:修补bug # docs:文档(documentation) # style: 格式(不影响代码运行的变动) # refactor:重构(即不是新增功能,也不是修改bug的代码变动) # test:增加测试 # chore:构建过程或辅助工具的变动
This commit is contained in:
commit
74d971ea4b
9
App.xaml
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9
App.xaml
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<Application x:Class="MPTxtToJson.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:MPTxtToJson"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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17
App.xaml.cs
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17
App.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace MPTxtToJson
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{
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/// <summary>
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/// App.xaml 的交互逻辑
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/// </summary>
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public partial class App : Application
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{
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}
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}
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108
MPTxtToJson.csproj
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108
MPTxtToJson.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0E66BA13-D60B-4F55-8FDA-1129C8909DFF}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>MPTxtToJson</RootNamespace>
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<AssemblyName>MPTxtToJson</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>logo.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>packages\Newtonsoft.Json.13.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="logo.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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25
MPTxtToJson.sln
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MPTxtToJson.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.32602.291
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MPTxtToJson", "MPTxtToJson.csproj", "{0E66BA13-D60B-4F55-8FDA-1129C8909DFF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0E66BA13-D60B-4F55-8FDA-1129C8909DFF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0E66BA13-D60B-4F55-8FDA-1129C8909DFF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0E66BA13-D60B-4F55-8FDA-1129C8909DFF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0E66BA13-D60B-4F55-8FDA-1129C8909DFF}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {6DD317A0-E8BA-4F20-8B4B-2D5A4E5EF9A1}
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EndGlobalSection
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EndGlobal
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13
MainWindow.xaml
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13
MainWindow.xaml
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<Window x:Class="MPTxtToJson.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:MPTxtToJson"
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mc:Ignorable="d"
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Title="MPTxtToJson" Height="150" Width="200">
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<Grid Margin="0,0,0.6,-0.2">
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<Button Content="导入MP航点" HorizontalAlignment="Left" Margin="60,0,0,83" VerticalAlignment="Bottom" Width="75" Click="HandleImportTxt"/>
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<Button x:Name="JsonButton" Content="导出Josn" HorizontalAlignment="Left" Margin="60,0,0,36" VerticalAlignment="Bottom" Width="75" IsEnabled="False" Click="HandleSaveJsonFile"/>
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</Grid>
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</Window>
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215
MainWindow.xaml.cs
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215
MainWindow.xaml.cs
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using Microsoft.Win32;
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using static MPTxtToJson.JsonModel;
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namespace MPTxtToJson
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{
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/// <summary>
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/// MainWindow.xaml 的交互逻辑
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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}
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private string[] strArr;
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private string jsonStr;
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/// <summary>
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/// 导入mp航点文件 按钮事件
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void HandleImportTxt(object sender, RoutedEventArgs e)
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{
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bool isSelect;//判断有没有获取到文件名
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string fileName = this.OpExplorer("航点文件导入",out isSelect);//获取航点文件路径和文件名
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if (isSelect) {
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strArr = this.ReadFile(fileName);
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this.JsonButton.IsEnabled = true;//激活导出json按钮
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this.jsonStr=JsonBase.ModelTojson(this.MakeJsonModel());//得到json字符串
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}
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}
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/// <summary>
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/// 保存转换好的json到文件
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void HandleSaveJsonFile(object sender, RoutedEventArgs e)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "航点文件|*.json;";//资源管理器限制扩展名
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sfd.Title = "保存json航点文件";
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sfd.AddExtension = true;//设置自动在文件名中添加扩展名
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if (sfd.ShowDialog() == true)
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{
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this.SaveStrToFile(sfd.FileName, this.jsonStr);
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}
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}
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/// <summary>
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/// 生成json模型
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/// </summary>
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/// <returns></returns>
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private JsonModel MakeJsonModel()
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{
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JsonModel jsonModel = new JsonModel();
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jsonModel.ID = "FliCube";
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jsonModel.ver = "1.0";
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jsonModel.taskcount = this.strArr.Length-1;
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List<Tasks> tasks = new List<Tasks>();
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int i = 0;
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foreach (var item in strArr)
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{
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if (i > 0) {
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//把每一行的航点字符串 用tab分割出每个参数
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char[] separator = {'\t'};
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string[] sArr = item.Split(separator);
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Tasks t = new Tasks();
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t.seq = Convert.ToInt32(sArr[0]);
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t.frame = Convert.ToInt32(sArr[2]);
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t.command = Convert.ToInt32(sArr[3]);
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t.current = 0;
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t.autocontinue = 1;
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t.param1 = Convert.ToDouble(sArr[4]);
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t.param2 = Convert.ToDouble(sArr[5]);
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t.param3 = Convert.ToDouble(sArr[6]);
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t.param4 = Convert.ToDouble(sArr[7]);
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t.x = Convert.ToDouble(sArr[8]);
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t.y = Convert.ToDouble(sArr[9]);
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t.z = Convert.ToDouble(sArr[10]);
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tasks.Add(t);
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}
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i++;
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}
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jsonModel.tasks = tasks;
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return jsonModel;
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}
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/// <summary>
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/// 资源管理器 获取文件路径及文件名
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/// </summary>
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/// <param name="titName">窗口名称</param>
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/// <param name="isSelect">返回 有没有获取到文件</param>
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/// <returns>返回路径及文件名</returns>
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private string OpExplorer(string titName, out bool isSelect)
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{
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Microsoft.Win32.OpenFileDialog ofdl = new Microsoft.Win32.OpenFileDialog();//打开资源管理器
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ofdl.Filter = "航点文件|*.txt;";//资源管理器限制扩展名
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ofdl.Title = titName;
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if (ofdl.ShowDialog() == true)//执行打开资源管理器 并判断有没有获取到文件名
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{
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isSelect = true;
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}
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else
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{
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isSelect = false;
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}
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return ofdl.FileName;
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}
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/// <summary>
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/// 逐行读取 文档
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/// </summary>
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/// <param name="path">文件路径</param>
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/// <returns>返回每行的字符串 集合</returns>
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private string[] ReadFile(string path)
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{
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StreamReader sr = new StreamReader(path, Encoding.Default);
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String line;
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ArrayList arrlist = new ArrayList();
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while ((line = sr.ReadLine()) != null)
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{
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arrlist.Add(line);
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}
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if (arrlist.Count == 1)//判断 svg的文件内容 是否写在一行里面
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{
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string temp = (string)arrlist[0];
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string[] strArray = Regex.Split(temp, "/>");
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return strArray;
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}
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string[] arr = new string[arrlist.Count];
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int key = 0;
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foreach (var item in arrlist)
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{
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arr[key] = (string)item;
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key++;
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}
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return arr;
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}
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/// <summary>
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/// 字符串 保存到指定文件
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/// </summary>
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/// <param name="filePath">指定文件和路径</param>
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/// <param name="str">字符串</param>
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private void SaveStrToFile(string filePath, string str)
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{
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str = str.TrimEnd((char[])"\n\r".ToCharArray());//去除最后的回车符
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string stream = null;
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if (File.Exists(filePath))
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{
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StreamReader reader = new StreamReader(filePath);
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stream = reader.ReadToEnd();
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reader.Close();
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}
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FileStream fs = new FileStream(filePath, FileMode.OpenOrCreate);
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StreamWriter sw = new StreamWriter(fs);
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sw.Write(str);
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sw.Close();
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fs.Close();
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}
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}
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/// <summary>
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/// json文件的数据结构
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/// </summary>
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public class JsonModel
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{
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public string ID { get; set; }
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public string ver { get; set; }
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public int taskcount { get; set; }
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public List<Tasks> tasks { get; set; }
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public class Tasks
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{
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public int seq { get; set; }//航点序号
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public int frame { get; set; }
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public int command { get; set; }
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public int current { get; set; }
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public int autocontinue { get; set; }
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public double param1 { get; set; }
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public double param2 { get; set; }
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public double param3 { get; set; }
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public double param4 { get; set; }
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public double x { get; set; }
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public double y { get; set; }
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public double z { get; set; }
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}
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}
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public static class JsonBase
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{
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/// <summary>
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/// FcgmJsonModel对象 序列化 成 json
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/// </summary>
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/// <param name="fcgmJsonModel"></param>
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/// <returns></returns>
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public static string ModelTojson(JsonModel jsonModel)
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{
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return JsonConvert.SerializeObject(jsonModel); //转为字符串
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}
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||||
}
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||||
}
|
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Block a user