降落矩阵 拉散
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FlightRouteV2/.vs/FlyBase/v16/.suo
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FlightRouteV2/.vs/FlyBase/v16/.suo
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FlightRouteV2/FlightRouteV2.cs
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FlightRouteV2/FlightRouteV2.cs
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FlightRouteV2/FlightRouteV2.csproj
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FlightRouteV2/FlightRouteV2.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{626A9BFA-07DE-4063-A178-360EB7057ED6}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FlightRouteV2</RootNamespace>
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<AssemblyName>FlightRouteV2</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="PresentationFramework" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FlightRouteV2.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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FlightRouteV2/Properties/AssemblyInfo.cs
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FlightRouteV2/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("FlyBase")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("FlyBase")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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//请将此类型的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("626a9bfa-07de-4063-a178-360eb7057ed6")]
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// 程序集的版本信息由下列四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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FlightRouteV2/Vector3.cs
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FlightRouteV2/Vector3.cs
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using System;
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namespace FlyBase
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{
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public struct Vector3
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{
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public double X { get; set; }
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public double Y { get; set; }
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public double Z { get; set; }
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/// <summary>
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/// 构造 初始化
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/// </summary>
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/// <param name="x">x坐标</param>
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/// <param name="y">y坐标</param>
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/// <param name="z">z坐标</param>
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public Vector3(double x, double y, double z)
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{
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this.X = x;
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this.Y = y;
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this.Z = z;
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}
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//重载二元坐标加法+
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public static Vector3 operator +(Vector3 v1, Vector3 v2)
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{
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return new Vector3(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
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}
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//重载一元坐标加法+
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public static Vector3 operator +(Vector3 v1, double i)
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{
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return new Vector3(v1.X + i, v1.Y + i, v1.Z + i);
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}
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//重载一元坐标加法+
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public static Vector3 operator +(Vector3 v1, int i)
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{
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return new Vector3(v1.X + (double)i, v1.Y + (double)i, v1.Z + (double)i);
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}
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//重载二元坐标减法-
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public static Vector3 operator -(Vector3 v1, Vector3 v2)
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{
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return new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
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}
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//重载一元坐标加法-
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public static Vector3 operator -(Vector3 v1, double i)
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{
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return new Vector3(v1.X - i, v1.Y - i, v1.Z - i);
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}
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//重载一元坐标加法-
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public static Vector3 operator -(Vector3 v1, int i)
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{
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return new Vector3(v1.X - (double)i, v1.Y - (double)i, v1.Z - (double)i);
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}
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//重载一元坐标乘法*
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public static Vector3 operator *(Vector3 v1, double i)
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{
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return new Vector3(v1.X * i, v1.Y * i, v1.Z * i);
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}
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//重载一元坐标乘法*
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public static Vector3 operator *(Vector3 v1, int i)
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{
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return new Vector3(v1.X * (double)i, v1.Y * (double)i, v1.Z * (double)i);
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}
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//重载一元坐标除法/
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public static Vector3 operator /(Vector3 v1, double i)
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{
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return new Vector3(v1.X / i, v1.Y / i, v1.Z / i);
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}
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//重载一元坐标除法/
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public static Vector3 operator /(Vector3 v1, int i)
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{
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return new Vector3(v1.X / (double)i, v1.Y / (double)i, v1.Z / (double)i);
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}
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//重载==
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public static bool operator ==(Vector3 v1, Vector3 v2)
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{
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if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z) return true;
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return false;
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}
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//重载!=
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public static bool operator !=(Vector3 v1, Vector3 v2)
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{
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if (v1.X != v2.X || v1.Y != v2.Y || v1.Z != v2.Z) return true;
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return false;
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}
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//模长
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public double GetMag()
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{
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return Math.Sqrt(Math.Pow(this.X, 2) + Math.Pow(this.Y, 2) + Math.Pow(this.Z, 2));
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}
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/// <summary>
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/// 标准化坐标
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/// </summary>
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/// <param name="multiple">标准化单位</param>
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public void Normalize(double multiple = 1.0)
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{
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double magSq = Math.Pow(this.X, 2) + Math.Pow(this.Y, 2) + Math.Pow(this.Z, 2);
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if (magSq > 0)
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{
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double oneOverMag = multiple / Math.Sqrt(magSq);
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this.X *= oneOverMag;
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this.Y *= oneOverMag;
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this.Z *= oneOverMag;
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}
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}
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/// <summary>
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/// 标准化 返回一个标准化之后的值 不改变自身
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/// </summary>
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/// <param name="multiple">标准化单位</param>
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/// <returns>标准化之后的值</returns>
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public Vector3 NormalizEd(double multiple = 1.0)
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{
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Vector3 re = new Vector3();
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double magSq = Math.Pow(this.X, 2) + Math.Pow(this.Y, 2) + Math.Pow(this.Z, 2);
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if (magSq > 0)
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{
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double oneOverMag = multiple / Math.Sqrt(magSq);
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re.X = this.X * oneOverMag;
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re.Y = this.Y * oneOverMag;
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re.Z = this.Z * oneOverMag;
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}
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return re;
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}
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//归零 改变自身数值 一般配合归位使用
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public void SetZero(Vector3 v2)
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{
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this.X -= v2.X;
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this.Y -= v2.Y;
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this.Z -= v2.Z;
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}
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//归零 返回一个归零值 不改变自身
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public Vector3 SetZeroEd(Vector3 v2)
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{
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Vector3 re = new Vector3(this.X - v2.X, this.Y - v2.Y, this.Z - v2.Z);
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return re;
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}
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//归位
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public void SetFormerly(Vector3 v2)
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{
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this.X += v2.X;
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this.Y += v2.Y;
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this.Z += v2.Z;
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}
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/// <summary>
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/// 打印坐标
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/// </summary>
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/// <returns>坐标字符串</returns>
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public string PosToString()
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{
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string x = Convert.ToString(this.X);
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string y = Convert.ToString(this.Y);
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string z = Convert.ToString(this.Z);
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return string.Format($"X轴:{x} Y轴:{y} Z轴:{z}");
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}
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}
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}
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FlightRouteV2/bin/Debug/FlightRouteV2.dll
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FlightRouteV2/bin/Debug/FlightRouteV2.dll
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FlightRouteV2/bin/Debug/FlightRouteV2.pdb
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FlightRouteV2/bin/Debug/FlightRouteV2.pdb
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FlightRouteV2/bin/Debug/FlyBase.dll
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FlightRouteV2/bin/Debug/FlyBase.dll
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FlightRouteV2/bin/Debug/FlyBase.pdb
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FlightRouteV2/bin/Debug/FlyBase.pdb
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FlightRouteV2/bin/Release/FlightRouteV2.dll
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FlightRouteV2/bin/Release/FlightRouteV2.dll
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FlightRouteV2/bin/Release/FlightRouteV2.pdb
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FlightRouteV2/bin/Release/FlyBase.dll
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FlightRouteV2/bin/Release/FlyBase.dll
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FlightRouteV2/bin/Release/FlyBase.pdb
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
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F:\company\flyCube\repos\FlyCube\FlyBase\bin\Debug\FlightRouteV2.dll
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F:\company\flyCube\repos\FlyCube\FlyBase\bin\Debug\FlightRouteV2.pdb
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlightRouteV2.csproj.AssemblyReference.cache
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlightRouteV2.csproj.CoreCompileInputs.cache
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlightRouteV2.dll
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlightRouteV2.pdb
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F:\company\flyCube\repos\FlyCube\FlightRouteV2\bin\Debug\FlightRouteV2.dll
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F:\company\flyCube\repos\FlyCube\FlightRouteV2\bin\Debug\FlightRouteV2.pdb
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F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Debug\FlightRouteV2.csproj.AssemblyReference.cache
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F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Debug\FlightRouteV2.csproj.CoreCompileInputs.cache
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F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Debug\FlightRouteV2.dll
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F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Debug\FlightRouteV2.pdb
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FlightRouteV2/obj/Debug/FlyBase.csproj.AssemblyReference.cache
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65dcdc626d7d72bd83a6dbfb060115196969f69e
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FlightRouteV2/obj/Debug/FlyBase.csproj.FileListAbsolute.txt
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F:\company\flyCube\repos\fly\FlyBase\bin\Debug\FlyBase.dll
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F:\company\flyCube\repos\fly\FlyBase\bin\Debug\FlyBase.pdb
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F:\company\flyCube\repos\fly\FlyBase\obj\Debug\FlyBase.csproj.AssemblyReference.cache
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F:\company\flyCube\repos\fly\FlyBase\obj\Debug\FlyBase.csproj.CoreCompileInputs.cache
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F:\company\flyCube\repos\fly\FlyBase\obj\Debug\FlyBase.dll
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F:\company\flyCube\repos\fly\FlyBase\obj\Debug\FlyBase.pdb
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F:\company\flyCube\repos\FlyCube\FlyBase\bin\Debug\FlyBase.dll
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F:\company\flyCube\repos\FlyCube\FlyBase\bin\Debug\FlyBase.pdb
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlyBase.csproj.CoreCompileInputs.cache
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlyBase.dll
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlyBase.pdb
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F:\company\flyCube\repos\FlyCube\FlyBase\obj\Debug\FlyBase.csproj.AssemblyReference.cache
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BIN
FlightRouteV2/obj/Debug/FlyBase.dll
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FlightRouteV2/obj/Debug/FlyBase.dll
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BIN
FlightRouteV2/obj/Debug/FlyBase.pdb
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BIN
FlightRouteV2/obj/Debug/FlyBase.pdb
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@ -0,0 +1,4 @@
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|||||||
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// <autogenerated />
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|
using System;
|
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|
using System.Reflection;
|
||||||
|
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
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@ -0,0 +1,4 @@
|
|||||||
|
// <autogenerated />
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
|
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@ -0,0 +1 @@
|
|||||||
|
1aaa80ef5aa2c66232cf0fd45d64bc898b5ea44e
|
@ -0,0 +1,6 @@
|
|||||||
|
F:\company\flyCube\repos\FlyCube\FlightRouteV2\bin\Release\FlightRouteV2.dll
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlightRouteV2\bin\Release\FlightRouteV2.pdb
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Release\FlightRouteV2.csproj.AssemblyReference.cache
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Release\FlightRouteV2.csproj.CoreCompileInputs.cache
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Release\FlightRouteV2.dll
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlightRouteV2\obj\Release\FlightRouteV2.pdb
|
BIN
FlightRouteV2/obj/Release/FlightRouteV2.dll
Normal file
BIN
FlightRouteV2/obj/Release/FlightRouteV2.dll
Normal file
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BIN
FlightRouteV2/obj/Release/FlightRouteV2.pdb
Normal file
BIN
FlightRouteV2/obj/Release/FlightRouteV2.pdb
Normal file
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BIN
FlightRouteV2/obj/Release/FlyBase.csproj.AssemblyReference.cache
Normal file
BIN
FlightRouteV2/obj/Release/FlyBase.csproj.AssemblyReference.cache
Normal file
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@ -0,0 +1 @@
|
|||||||
|
a7be80f0590ce7e3d3292f0020daba81f87a9940
|
@ -0,0 +1,6 @@
|
|||||||
|
F:\company\flyCube\repos\FlyCube\FlyBase\bin\Release\FlyBase.dll
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlyBase\bin\Release\FlyBase.pdb
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlyBase\obj\Release\FlyBase.csproj.AssemblyReference.cache
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlyBase\obj\Release\FlyBase.csproj.CoreCompileInputs.cache
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlyBase\obj\Release\FlyBase.dll
|
||||||
|
F:\company\flyCube\repos\FlyCube\FlyBase\obj\Release\FlyBase.pdb
|
BIN
FlightRouteV2/obj/Release/FlyBase.csprojAssemblyReference.cache
Normal file
BIN
FlightRouteV2/obj/Release/FlyBase.csprojAssemblyReference.cache
Normal file
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BIN
FlightRouteV2/obj/Release/FlyBase.dll
Normal file
BIN
FlightRouteV2/obj/Release/FlyBase.dll
Normal file
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BIN
FlightRouteV2/obj/Release/FlyBase.pdb
Normal file
BIN
FlightRouteV2/obj/Release/FlyBase.pdb
Normal file
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@ -35,6 +35,12 @@ namespace FlyCube
|
|||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
//创建一个 主画布对象
|
//创建一个 主画布对象
|
||||||
TopCanvas = new MainCanvas(this.LayerPlane);
|
TopCanvas = new MainCanvas(this.LayerPlane);
|
||||||
|
Vector3 A = new Vector3(0,0,0);
|
||||||
|
Vector3 B = new Vector3(0, 0, 10);
|
||||||
|
Vector3 C = new Vector3(10, 0, 0);
|
||||||
|
Vector3 D = new Vector3(10, 0, 10);
|
||||||
|
Vector3 P = new Vector3(10, 0, 10);
|
||||||
|
//MessageBox.Show(FlyVecFun.IsPointBetweenLines(A, B, C, D, P).ToString());
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 3D绕行
|
/// 3D绕行
|
||||||
@ -51,7 +57,7 @@ namespace FlyCube
|
|||||||
Vector3[] aVecs = abVecs[0].ToArray();
|
Vector3[] aVecs = abVecs[0].ToArray();
|
||||||
Vector3[] bVecs = abVecs[1].ToArray();
|
Vector3[] bVecs = abVecs[1].ToArray();
|
||||||
//Vector3[] new_bVecs = FlyVecFun.ContactABOut(aVecs, bVecs, StrPrint);
|
//Vector3[] new_bVecs = FlyVecFun.ContactABOut(aVecs, bVecs, StrPrint);
|
||||||
Vector3[] new_bVecs = FlyVecFun.NormalPull(aVecs, bVecs);
|
Vector3[] new_bVecs = FlyVecFun.NormalPull(aVecs, bVecs, StrPrintAsync);
|
||||||
|
|
||||||
//Task<List<List<Vector3>>> reTask = Task.Run(() => FlyVecFun.ABypassB(aVecs, bVecs, StrPrintAsync, GetVal));
|
//Task<List<List<Vector3>>> reTask = Task.Run(() => FlyVecFun.ABypassB(aVecs, bVecs, StrPrintAsync, GetVal));
|
||||||
//List<List<Vector3>> re = await reTask;
|
//List<List<Vector3>> re = await reTask;
|
||||||
|
Loading…
Reference in New Issue
Block a user