初始版本
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.vs/FlyExe/v15/.suo
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.vs/FlyExe/v15/.suo
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.vs/FlyExe/v15/Server/sqlite3/db.lock
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.vs/FlyExe/v15/Server/sqlite3/db.lock
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.vs/FlyExe/v15/Server/sqlite3/storage.ide
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.vs/FlyExe/v15/Server/sqlite3/storage.ide
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.vs/FlyExe/v15/Server/sqlite3/storage.ide-shm
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.vs/FlyExe/v15/Server/sqlite3/storage.ide-shm
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.vs/FlyExe/v15/Server/sqlite3/storage.ide-wal
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.vs/FlyExe/v15/Server/sqlite3/storage.ide-wal
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Desktop.ini
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Desktop.ini
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FlyExe.sln
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FlyExe.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
|
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VisualStudioVersion = 15.0.28307.1062
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FlyExe", "FlyExe\FlyExe.csproj", "{BA9182A4-6469-46E6-9F89-A65E88261FE2}"
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EndProject
|
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Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BA9182A4-6469-46E6-9F89-A65E88261FE2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{BA9182A4-6469-46E6-9F89-A65E88261FE2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{BA9182A4-6469-46E6-9F89-A65E88261FE2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{BA9182A4-6469-46E6-9F89-A65E88261FE2}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {FCDEA5F3-C947-41F3-ABB9-2D5410A03A14}
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EndGlobalSection
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||||
EndGlobal
|
9
FlyExe/App.xaml
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9
FlyExe/App.xaml
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<Application x:Class="FlyExe.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:FlyExe"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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16
FlyExe/App.xaml.cs
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16
FlyExe/App.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Windows;
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namespace FlyExe
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{
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/// <summary>
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/// App.xaml 的交互逻辑
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/// </summary>
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public partial class App : Application
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{
|
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}
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}
|
968
FlyExe/FlightRoute.cs
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968
FlyExe/FlightRoute.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace FlightRoute
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{
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//定义坐标系统 结构体
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public struct Vector3
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{
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public double x;
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public double y;
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public double z;
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//初始化
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public Vector3(double x, double y, double z)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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}
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//重载二元坐标加法+
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public static Vector3 operator +(Vector3 v1, Vector3 v2)
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{
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return new Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
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}
|
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//重载一元坐标加法+
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public static Vector3 operator +(Vector3 v1, double i)
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{
|
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return new Vector3(v1.x + i, v1.y + i, v1.z + i);
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}
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//重载二元坐标减法-
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public static Vector3 operator -(Vector3 v1, Vector3 v2)
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{
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return new Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
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}
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//重载一元坐标加法-
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public static Vector3 operator -(Vector3 v1, double i)
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{
|
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return new Vector3(v1.x - i, v1.y - i, v1.z - i);
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}
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//重载一元坐标乘法*
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public static Vector3 operator *(Vector3 v1, double i)
|
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{
|
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return new Vector3(v1.x * i, v1.y * i, v1.z * i);
|
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}
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//重载一元坐标除法/
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public static Vector3 operator /(Vector3 v1, double i)
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{
|
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return new Vector3(v1.x / i, v1.y / i, v1.z / i);
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}
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//重载==
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public static bool operator ==(Vector3 v1, Vector3 v2)
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{
|
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if (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z) return true;
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return false;
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}
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//重载!=
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public static bool operator !=(Vector3 v1, Vector3 v2)
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{
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if (v1.x != v2.x || v1.y != v2.y || v1.z != v2.z) return true;
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return false;
|
||||
}
|
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//模长
|
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public double getMag()
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{
|
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return Math.Sqrt(Math.Pow(this.x, 2) + Math.Pow(this.y, 2) + Math.Pow(this.z, 2));
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}
|
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//标准化
|
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public void normalize(double multiple = 1.0)
|
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{
|
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double magSq = Math.Pow(this.x, 2) + Math.Pow(this.y, 2) + Math.Pow(this.z, 2);
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if (magSq > 0)
|
||||
{
|
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double oneOverMag = multiple / Math.Sqrt(magSq);
|
||||
this.x *= oneOverMag;
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this.y *= oneOverMag;
|
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this.z *= oneOverMag;
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}
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}
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//标准化 返回一个标准化之后的值 不改变自身
|
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public Vector3 normalizEd(double multiple = 1.0)
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||||
{
|
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Vector3 re = new Vector3();
|
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double magSq = Math.Pow(this.x, 2) + Math.Pow(this.y, 2) + Math.Pow(this.z, 2);
|
||||
if (magSq > 0)
|
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{
|
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double oneOverMag = multiple / Math.Sqrt(magSq);
|
||||
re.x = this.x * oneOverMag;
|
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re.y = this.y * oneOverMag;
|
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re.z = this.z * oneOverMag;
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}
|
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return re;
|
||||
}
|
||||
//归零 改变自身数值 一般配合归位使用
|
||||
public void setZero(Vector3 v2)
|
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{
|
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this.x -= v2.x;
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this.y -= v2.y;
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this.z -= v2.z;
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}
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//归零 返回一个归零值 不改变自身
|
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public Vector3 setZeroEd(Vector3 v2)
|
||||
{
|
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Vector3 re = new Vector3(this.x - v2.x, this.y - v2.y, this.z - v2.z);
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return re;
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}
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//归位
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||||
public void setFormerly(Vector3 v2)
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{
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this.x += v2.x;
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this.y += v2.y;
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this.z += v2.z;
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}
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//打印
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public string toString()
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||||
{
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string x = Convert.ToString(this.x);
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string y = Convert.ToString(this.y);
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string z = Convert.ToString(this.z);
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return string.Format($"X轴:{x} Y轴:{y} Z轴:{z}");
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}
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}
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//坐标操作与验证
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public static class FlyBase
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{
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//逐行读取 文档
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private static string[] readFile(string path)
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{
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StreamReader sr = new StreamReader(path, Encoding.Default);
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String line;
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ArrayList arrlist = new ArrayList();
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while ((line = sr.ReadLine()) != null)
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{
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arrlist.Add(line);
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}
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if (arrlist.Count == 1)//判断 svg的文件内容 是否写在一行里面
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{
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string temp = (string)arrlist[0];
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string[] strArray = Regex.Split(temp, "/>");
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return strArray;
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}
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string[] arr = new string[arrlist.Count];
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int key = 0;
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foreach (var item in arrlist)
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{
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arr[key] = (string)item;
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key++;
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}
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return arr;
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}
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//svg航点坐标文档 转坐标集合 PS:灯光映射 支持格式
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public static Vector3[] svgToPosForLight(string path)
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{
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//读取文档内容
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string[] arr;
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arr = FlyBase.readFile(path);
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//获取飞机x轴 z轴 坐标
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ArrayList tempVec = new ArrayList();//记录飞机坐标
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string cx = @"cx=""(?<mark>\-{0,1}\d*\.{0,1}\d*)""";
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string cy = @"cy=""(?<mark>\-{0,1}\d*\.{0,1}\d*)""";
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string r = @"r=""(?<mark>\d*\.{0,1}\d*)""";
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foreach (string item in arr)
|
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{
|
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if (item.IndexOf("<circle") >= 0)//找到svg里面<circle>标签
|
||||
{
|
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Regex reg = new Regex(cx);
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string strX = reg.Match(item).Groups["mark"].ToString();//正则匹配获取x轴
|
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reg = new Regex(cy);
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||||
string strZ = reg.Match(item).Groups["mark"].ToString();//正则匹配获取y轴 在三维里面用作z轴
|
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double x = Convert.ToDouble(strX);
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||||
double z = Convert.ToDouble(strZ);
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tempVec.Add(new Vector3(x, 0, z));
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||||
}
|
||||
}
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||||
Vector3[] vec = arrToVec(tempVec);//把arrlist转换成坐标集合
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||||
return vec;//返回坐标集合
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||||
}
|
||||
//txt航点坐标文档 转坐标集合 PS:目前是C4D坐标文档
|
||||
public static List<Vector3[]> txtToPos(string path, out string[] flightPointNames)
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||||
{
|
||||
//读取文档内容
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||||
string[] arr;
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||||
arr = FlyBase.readFile(path);
|
||||
//处理文档内容
|
||||
int group = 0;//获取有几组坐标
|
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foreach (string item in arr)
|
||||
{
|
||||
if (item.IndexOf(" ") <= 0)//找到航点名称
|
||||
{
|
||||
group++;
|
||||
}
|
||||
}
|
||||
int planesCou = (arr.Length - group) / group;//获取飞机总数
|
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flightPointNames = new string[group];//记录航点名称
|
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int gKey = 0;//航点名称数组下标
|
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int pKey = 0;//所有坐标序号
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||||
Vector3[] pos = new Vector3[planesCou];//临时记录飞机坐标
|
||||
List<Vector3[]> re = new List<Vector3[]>();//返回值
|
||||
for (int i = 0; i < arr.Length; i++)
|
||||
{
|
||||
if (i % (planesCou + 1) == 0)//分析是否是航点名称 行
|
||||
{
|
||||
flightPointNames[gKey] = arr[i];//记录航点名称
|
||||
gKey++;
|
||||
}
|
||||
else//否则 当坐标行处理
|
||||
{
|
||||
string[] tempArr = arr[i].Split(' ');//每行坐标分割
|
||||
pos[pKey % planesCou] = new Vector3(Convert.ToDouble(tempArr[1]), Convert.ToDouble(tempArr[2]), Convert.ToDouble(tempArr[3]));
|
||||
if (pKey % planesCou == planesCou - 1)//当一组组标循环完成 之后记录到返回组
|
||||
{
|
||||
re.Add(pos);
|
||||
pos = new Vector3[planesCou];//重新new一下 更新内存地址
|
||||
}
|
||||
pKey++;
|
||||
}
|
||||
}
|
||||
return re;//out flightPointNames 输出航点名称,re返回值 返回航点集合
|
||||
}
|
||||
//svg航点坐标文档 转坐标集合
|
||||
public static Vector3[] svgToPos(string path)
|
||||
{
|
||||
//读取文档内容
|
||||
string[] arr;
|
||||
arr = FlyBase.readFile(path);
|
||||
//获取飞机x轴 z轴 坐标
|
||||
ArrayList tempVec = new ArrayList();//记录飞机坐标
|
||||
string cx = @"cx=""(?<mark>\-{0,1}\d*\.{0,1}\d*)""";
|
||||
string cy = @"cy=""(?<mark>\-{0,1}\d*\.{0,1}\d*)""";
|
||||
string r = @"r=""(?<mark>\d*\.{0,1}\d*)""";
|
||||
foreach (string item in arr)
|
||||
{
|
||||
if (item.IndexOf("<circle") >= 0)//找到svg里面<circle>标签
|
||||
{
|
||||
Regex reg = new Regex(cx);
|
||||
string strX = reg.Match(item).Groups["mark"].ToString();//正则匹配获取x轴
|
||||
reg = new Regex(cy);
|
||||
string strZ = reg.Match(item).Groups["mark"].ToString();//正则匹配获取y轴 在三维里面用作z轴
|
||||
reg = new Regex(r);
|
||||
string radius = reg.Match(item).Groups["mark"].ToString();//正则匹配获取球半径
|
||||
//按比例缩放(半径为100公分) 获取世界坐标
|
||||
double Rate = 100 / Convert.ToDouble(radius);
|
||||
double x = Rate * Convert.ToDouble(strX);
|
||||
double z = Rate * Convert.ToDouble(strZ) * -1;
|
||||
tempVec.Add(new Vector3(x, 0, z));
|
||||
}
|
||||
}
|
||||
//坐标集原点相对位置 移到坐标集质心
|
||||
Vector3[] vec = arrToVec(tempVec);//把arrlist转换成坐标集合
|
||||
Vector3 centerPos = getPosCenter(vec);//获取中心点
|
||||
int key = 0;
|
||||
foreach (Vector3 item in vec)
|
||||
{
|
||||
item.setZero(centerPos);
|
||||
vec[key] = item;
|
||||
key++;
|
||||
}
|
||||
return vec;//返回坐标集合
|
||||
}
|
||||
//obj航点坐标文档 转坐标集合
|
||||
public static Vector3[] objToPos(string path)
|
||||
{
|
||||
//读取文档内容
|
||||
string[] arr;
|
||||
arr = FlyBase.readFile(path);
|
||||
//获取飞机x轴 z轴 坐标
|
||||
string pCou = @"#\s+(?<mark>\d*)\s+vertices";//匹配obj里面标记点的数量
|
||||
string pPos = @"v\s+(?<markX>\-{0,1}\d*\.{0,1}\d*)\s+(?<markY>\-{0,1}\d*\.{0,1}\d*)\s+(?<markZ>\-{0,1}\d*\.{0,1}\d*)";
|
||||
int linage = 0;//行数
|
||||
string tempPos;//临时记录一下 xyz坐标
|
||||
ArrayList tempVec = new ArrayList();//记录飞机坐标
|
||||
foreach (string item in arr)
|
||||
{
|
||||
Regex reg = new Regex(pCou);
|
||||
string cou = reg.Match(item).Groups["mark"].ToString();//正则匹配获取x轴
|
||||
if (cou != "")
|
||||
{
|
||||
for (int i = Convert.ToInt32(cou); i > 0; i--)
|
||||
{
|
||||
tempPos = arr[linage - i];
|
||||
reg = new Regex(pPos);
|
||||
string strX = reg.Match(tempPos).Groups["markX"].ToString();
|
||||
string strY = reg.Match(tempPos).Groups["markY"].ToString();
|
||||
string strZ = reg.Match(tempPos).Groups["markZ"].ToString();
|
||||
tempVec.Add(new Vector3(Convert.ToDouble(strX), Convert.ToDouble(strY), Convert.ToDouble(strZ)));
|
||||
}
|
||||
}
|
||||
linage++;
|
||||
}
|
||||
//坐标集原点相对位置 移到坐标集质心
|
||||
Vector3[] vec = arrToVec(tempVec);//把arrlist转换成坐标集合
|
||||
//重新定义中心点为原点
|
||||
//Vector3 centerPos = getPosCenter(vec);//获取中心点
|
||||
//int key = 0;
|
||||
//foreach (Vector3 item in vec)
|
||||
//{
|
||||
// item.setZero(centerPos);
|
||||
// vec[key] = item;
|
||||
// key++;
|
||||
//}
|
||||
return vec;//返回坐标集合
|
||||
}
|
||||
//Arraylist 转 Vector3[] 坐标集
|
||||
private static Vector3[] arrToVec(ArrayList arr)
|
||||
{
|
||||
int cou = arr.Count;
|
||||
Vector3[] re = new Vector3[cou];
|
||||
int key = 0;
|
||||
foreach (Vector3 item in arr)
|
||||
{
|
||||
re[key] = item;
|
||||
key++;
|
||||
}
|
||||
return re;
|
||||
}
|
||||
//数组最大值 最小值
|
||||
private static double getMaxOrMin(double[] arr, bool isMax = true)
|
||||
{
|
||||
ArrayList list = new ArrayList(arr);
|
||||
list.Sort();
|
||||
if (isMax) return Convert.ToDouble(list[list.Count - 1]);
|
||||
else return Convert.ToDouble(list[0]);
|
||||
|
||||
}
|
||||
//二维数组打成一维 去掉重复
|
||||
private static ArrayList twoArrToArr(ArrayList twoArr)
|
||||
{
|
||||
ArrayList arr = new ArrayList();
|
||||
foreach (int[] item in twoArr)
|
||||
{
|
||||
int i = arr.IndexOf(item[0]);
|
||||
if (i < 1) arr.Add(item[0]);
|
||||
int x = arr.IndexOf(item[1]);
|
||||
if (x < 1) arr.Add(item[1]);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
private static List<int> twoArrToArr(List<int[]> twoArr)//重写 泛值List int[]
|
||||
{
|
||||
List<int> arr = new List<int>();
|
||||
foreach (int[] item in twoArr)
|
||||
{
|
||||
int i = arr.IndexOf(item[0]);
|
||||
if (i < 1) arr.Add(item[0]);
|
||||
int x = arr.IndexOf(item[1]);
|
||||
if (x < 1) arr.Add(item[1]);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
//两点距离
|
||||
private static double gageLength(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
return Math.Sqrt(Math.Pow(v1.x - v2.x, 2) + Math.Pow(v1.y - v2.y, 2) + Math.Pow(v1.z - v2.z, 2));
|
||||
}
|
||||
//点乘 用来求朝向 返回0到1之间
|
||||
private static double dotPro(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
||||
}
|
||||
//叉乘
|
||||
private static Vector3 crossPro(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
double x = v1.y * v2.z - v1.z * v2.y;
|
||||
double y = v1.z * v2.x - v1.x * v2.z;
|
||||
double z = v1.x * v2.y - v1.y * v2.x;
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
//坐标置换 向量乘以矩阵(i帽j帽k帽)得到置换后的向量坐标 ps:x指向i帽 y轴指向j帽 z轴指向k帽
|
||||
private static Vector3 matrixMul(Vector3 vec, Vector3[] mat)//vec:要变换的向量 mat:矩阵标量
|
||||
{
|
||||
Vector3 re = new Vector3();//声明返回值
|
||||
re.x = vec.x * mat[0].x + vec.y * mat[1].x + vec.z * mat[2].x;
|
||||
re.y = vec.x * mat[0].y + vec.y * mat[1].y + vec.z * mat[2].y;
|
||||
re.z = vec.x * mat[0].z + vec.y * mat[1].z + vec.z * mat[2].z;
|
||||
return re;
|
||||
}
|
||||
//两条线段之间的最近距离
|
||||
private static bool IsEqual(double a, double b)
|
||||
{
|
||||
if (Math.Abs(a - b) < 1e-7)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private static double[] recentlyOfLine(Vector3 a1, Vector3 a2, Vector3 b1, Vector3 b2)
|
||||
{
|
||||
if (a1 == a2) a2 += 1;
|
||||
if (b1 == b2) b2 += 1;
|
||||
double ux = a2.x - a1.x;
|
||||
double uy = a2.y - a1.y;
|
||||
double uz = a2.z - a1.z;
|
||||
double vx = b2.x - b1.x;
|
||||
double vy = b2.y - b1.y;
|
||||
double vz = b2.z - b1.z;
|
||||
double wx = a1.x - b1.x;
|
||||
double wy = a1.y - b1.y;
|
||||
double wz = a1.z - b1.z;
|
||||
double a = (ux * ux + uy * uy + uz * uz);
|
||||
double b = (ux * vx + uy * vy + uz * vz);
|
||||
double c = (vx * vx + vy * vy + vz * vz);
|
||||
double d = (ux * wx + uy * wy + uz * wz);
|
||||
double e = (vx * wx + vy * wy + vz * wz);
|
||||
double dt = a * c - b * b;
|
||||
double sd = dt;
|
||||
double td = dt;
|
||||
double sn = 0.0;
|
||||
double tn = 0.0;
|
||||
if (IsEqual(dt, 0.0))
|
||||
{
|
||||
sn = 0.0;
|
||||
sd = 1.00;
|
||||
tn = e;
|
||||
td = c;
|
||||
}
|
||||
else
|
||||
{
|
||||
sn = (b * e - c * d);
|
||||
tn = (a * e - b * d);
|
||||
if (sn < 0.0)
|
||||
{
|
||||
sn = 0.0;
|
||||
tn = e;
|
||||
td = c;
|
||||
}
|
||||
else if (sn > sd)
|
||||
{
|
||||
sn = sd;
|
||||
tn = e + b;
|
||||
td = c;
|
||||
}
|
||||
}
|
||||
if (tn < 0.0)
|
||||
{
|
||||
tn = 0.0;
|
||||
if (-d < 0.0) sn = 0.0;
|
||||
else if (-d > a) sn = sd;
|
||||
else
|
||||
{
|
||||
sn = -d;
|
||||
sd = a;
|
||||
}
|
||||
}
|
||||
else if (tn > td)
|
||||
{
|
||||
tn = td;
|
||||
if ((-d + b) < 0.0) sn = 0.0;
|
||||
else if ((-d + b) > a) sn = sd;
|
||||
else
|
||||
{
|
||||
sn = (-d + b);
|
||||
sd = a;
|
||||
}
|
||||
|
||||
}
|
||||
double sc = 0.0;
|
||||
double tc = 0.0;
|
||||
if (IsEqual(sn, 0.0)) sc = 0.0;
|
||||
else sc = sn / sd;
|
||||
if (IsEqual(tn, 0.0)) tc = 0.0;
|
||||
else tc = tn / td;
|
||||
double dx = wx + (sc * ux) - (tc * vx);
|
||||
double dy = wy + (sc * uy) - (tc * vy);
|
||||
double dz = wz + (sc * uz) - (tc * vz);
|
||||
double[] re = new double[3];
|
||||
re[0] = sc;//最近点在第一条线占比
|
||||
re[1] = tc;//最近点在第二条线占比
|
||||
re[2] = Math.Sqrt(dx * dx + dy * dy + dz * dz);//两线最近距离
|
||||
return re;
|
||||
}
|
||||
//获取坐标组重心或中心
|
||||
private static Vector3 getPosCenter(Vector3[] pos, bool isCentroid = true)
|
||||
{
|
||||
int cou = pos.Length;
|
||||
if (isCentroid)//重心
|
||||
{
|
||||
double x = 0;
|
||||
double y = 0;
|
||||
double z = 0;
|
||||
foreach (var item in pos)
|
||||
{
|
||||
x += item.x;
|
||||
y += item.y;
|
||||
z += item.z;
|
||||
}
|
||||
x = x / cou;
|
||||
y = y / cou;
|
||||
z = z / cou;
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
else
|
||||
{
|
||||
double[] x = new double[cou];
|
||||
double[] y = new double[cou];
|
||||
double[] z = new double[cou];
|
||||
int key = 0;
|
||||
foreach (var item in pos)
|
||||
{
|
||||
x[key] = item.x;
|
||||
y[key] = item.y;
|
||||
z[key] = item.z;
|
||||
key++;
|
||||
}
|
||||
double xc = (getMaxOrMin(x) + getMaxOrMin(x, false)) * .5;
|
||||
double yc = (getMaxOrMin(y) + getMaxOrMin(y, false)) * .5;
|
||||
double zc = (getMaxOrMin(z) + getMaxOrMin(z, false)) * .5;
|
||||
return new Vector3(xc, yc, zc);
|
||||
}
|
||||
}
|
||||
/*
|
||||
//从最外层AB规划路径
|
||||
private static void contactABOut(Vector3[] aPos, Vector3[] bPos,bool stressRefresh = true)
|
||||
{
|
||||
if (!stressRefresh)//不刷新重心 初始化重心
|
||||
{
|
||||
Vector3[] abPos = new Vector3[aPos.Length + bPos.Length];
|
||||
aPos.CopyTo(abPos, 0);
|
||||
bPos.CopyTo(abPos, aPos.Length);
|
||||
Vector3 centerPos=getPosCenter(abPos);//重心
|
||||
}
|
||||
while (aPos.Length != 0)
|
||||
{
|
||||
if (stressRefresh)//刷新重心
|
||||
{
|
||||
Vector3[] abPos = new Vector3[aPos.Length + bPos.Length];
|
||||
aPos.CopyTo(abPos, 0);
|
||||
bPos.CopyTo(abPos, aPos.Length);
|
||||
Vector3 centerPos = getPosCenter(abPos);//重心
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
//输出日志回调函数
|
||||
public delegate void SomeCalculateWay(string str);
|
||||
//碰撞检测
|
||||
public static List<int[]> airImitation(Vector3[] startPos, Vector3[] endPos, double lineDistance = 180, double spaceBetween = 900, int checkFps = 10)
|
||||
{
|
||||
int cou = startPos.Length;//飞机总数
|
||||
//获取所有飞行时间 和航线距离
|
||||
double[] planesLen = new double[cou];//记录所有航线距离
|
||||
double[] planesFlyTime = new double[cou];//记录所有飞行时间
|
||||
for (int i = 0; i < cou; i++)
|
||||
{
|
||||
double len = gageLength(startPos[i], endPos[i]);//距离
|
||||
planesLen[i] = len;
|
||||
double flyTime = len / 300;//时间
|
||||
planesFlyTime[i] = flyTime;
|
||||
}
|
||||
//选出航线有交叉的飞机 用于模拟飞行碰撞检测
|
||||
List<int[]> needCheck = new List<int[]>();//需要检查的飞机 二维数组 记录交叉组
|
||||
List<double> distances = new List<double>();//记录所有需要检查飞机 航线的最短距离
|
||||
for (int i = 0; i < cou; i++)
|
||||
{
|
||||
for (int x = 0; x < cou; x++)
|
||||
{
|
||||
if (i + 1 + x < cou)
|
||||
{
|
||||
double distance = recentlyOfLine(startPos[i], endPos[i], startPos[i + 1 + x], endPos[i + 1 + x])[2];//航线距离
|
||||
if (distance < lineDistance)
|
||||
{
|
||||
int[] z = new int[] { i, i + 1 + x };
|
||||
needCheck.Add(z);
|
||||
distances.Add(distance);
|
||||
}
|
||||
}
|
||||
else break;
|
||||
}
|
||||
}
|
||||
//碰撞检测
|
||||
List<int[]> planesCollision = new List<int[]>();//记录碰撞组
|
||||
for (int i = 0; i < needCheck.Count; i++)
|
||||
{
|
||||
double zongTime;
|
||||
int frist = (needCheck[i])[0];//第一架
|
||||
int second = (needCheck[i])[1];//第二架
|
||||
Vector3 fristFormerly = endPos[frist];//记第一架 终点原位
|
||||
Vector3 secondFormerly = endPos[second];//记第二架 终点原位
|
||||
//获取对比飞机 飞行时间较长的时间
|
||||
if (planesFlyTime[frist] >= planesFlyTime[second]) zongTime = planesFlyTime[frist] + 1;//最长飞行时间 多加1秒放bug
|
||||
else zongTime = planesFlyTime[second] + 1;//最长飞行时间 多加1秒放bug
|
||||
Convert.ToInt32(zongTime);
|
||||
//以帧为单位计算 检测对比飞机之间距离
|
||||
for (int currentTime = 0; currentTime < zongTime * checkFps; currentTime++)
|
||||
{
|
||||
endPos[frist].setZero(startPos[frist]);//归零
|
||||
endPos[frist].normalize(300 / checkFps * currentTime);//当前时间飞行 标准化长度 坐标
|
||||
if (endPos[frist].getMag() >= planesLen[frist]) endPos[frist] = fristFormerly;//溢出距离 当前坐标定义为终点位置
|
||||
else endPos[frist].setFormerly(startPos[frist]);//归位 当前时间飞机坐标
|
||||
|
||||
endPos[second].setZero(startPos[second]);//归零
|
||||
endPos[second].normalize(300 / checkFps * currentTime);//当前时间飞行 标准化长度 坐标
|
||||
if (endPos[second].getMag() >= planesLen[second]) endPos[second] = secondFormerly;//溢出距离 当前坐标定义为终点位置
|
||||
else endPos[second].setFormerly(startPos[second]);//归位 当前时间飞机坐标
|
||||
|
||||
//判断距离 碰撞记录id
|
||||
if (gageLength(endPos[frist], endPos[second]) < spaceBetween + 300 * ((double)distances[i] / lineDistance))//间距小于 基础间距+300*(航线实际距离/航线检测最小距离) 既:例基础间距+航线距离的反比
|
||||
{
|
||||
endPos[frist] = fristFormerly;//第一架 终点回归原位
|
||||
endPos[second] = secondFormerly;//第二架 终点回归原位
|
||||
int[] z = new int[] { frist, second };
|
||||
planesCollision.Add(z);
|
||||
break;
|
||||
}
|
||||
endPos[frist] = fristFormerly;//第一架 终点回归原位
|
||||
endPos[second] = secondFormerly;//第二架 终点回归原位
|
||||
}
|
||||
}
|
||||
return planesCollision;//返回二维数组 飞机ID从0开始
|
||||
}
|
||||
//单机碰撞检测
|
||||
public static bool onlyImitation(int onlyPlaneId, Vector3[] startPos, Vector3[] endPos, double lineDistance = 190, double spaceBetween = 1600, int checkFps = 10)//飞机id从0开始
|
||||
{
|
||||
//指定飞机 起始坐标 终点坐标 飞行时间
|
||||
Vector3 onlyStartVec = startPos[onlyPlaneId];
|
||||
Vector3 onlyEndVec = endPos[onlyPlaneId];
|
||||
double onlyFlyTime = gageLength(onlyStartVec, onlyEndVec) / 300;
|
||||
//选出与指定飞机 航线有交叉的飞机 用于模拟飞行碰撞检测
|
||||
for (int contrastId = 0; contrastId < startPos.Length; contrastId++)
|
||||
{
|
||||
if (onlyPlaneId == contrastId) continue;//不和自己比较
|
||||
Vector3 StartVec = startPos[contrastId];//对比飞机起始坐标
|
||||
Vector3 EndVec = endPos[contrastId];//对比飞机结束坐标
|
||||
// 判断两条轨迹 之间的最小距离
|
||||
double distance = recentlyOfLine(onlyStartVec, onlyEndVec, StartVec, EndVec)[2];//航线最小距离
|
||||
if (distance < lineDistance)
|
||||
{
|
||||
double flyTime = gageLength(EndVec, StartVec) / 300;//获取飞行总时间
|
||||
//指定飞机 和 当前比较飞机 以飞行时间长得为总时间
|
||||
int zongFlyTime;//声明 以航线较长的飞行时间 为总时长
|
||||
if (onlyFlyTime >= flyTime) zongFlyTime = (int)onlyFlyTime + 1;//总时间延长一到两秒
|
||||
else zongFlyTime = (int)flyTime + 1;//总时间延长一到两秒
|
||||
//碰撞检测
|
||||
for (int currentTime = 0; currentTime < zongFlyTime * checkFps; currentTime++)
|
||||
{
|
||||
//飞机当前坐标
|
||||
Vector3 onlyCurrentVec = onlyEndVec.setZeroEd(onlyStartVec);//归零的 当前坐标
|
||||
onlyCurrentVec.normalize(300 / checkFps * currentTime);//当前时间飞行 标准化长度 坐标
|
||||
if (onlyCurrentVec.getMag() >= gageLength(onlyEndVec, onlyStartVec)) onlyCurrentVec = onlyEndVec;//溢出距离 当前坐标定义为终点位置
|
||||
else onlyCurrentVec.setFormerly(onlyStartVec);//归位 当前时间飞机坐标
|
||||
|
||||
//要进行比较飞机 当前坐标
|
||||
Vector3 currentVec = EndVec.setZeroEd(StartVec);//归零的 当前坐标
|
||||
currentVec.normalize(300 / checkFps * currentTime);//当前时间飞行 标准化长度 坐标
|
||||
if (currentVec.getMag() >= gageLength(EndVec, StartVec)) currentVec = EndVec;//溢出距离 当前坐标定义为终点位置
|
||||
else currentVec.setFormerly(StartVec);//归位 当前时间飞机坐标
|
||||
|
||||
double planeLen = gageLength(onlyCurrentVec, currentVec);//获取检测飞机s 当前间距
|
||||
//间距小于 基础间距+800*(航线实际距离/航线检测最小距离) 既:例基础间距+航线距离的反比
|
||||
if (planeLen < spaceBetween + 300 * (distance / lineDistance))
|
||||
{
|
||||
return true;//返回有碰撞
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;//返回没有碰撞;
|
||||
}
|
||||
//智能挫层
|
||||
public static ArrayList collisionLayer(Vector3[] startPos, Vector3[] endPos, string axes = "y")
|
||||
{
|
||||
//获取所有碰撞飞机id
|
||||
List<int> planesCollisionInt = new List<int>();//声明碰撞id组
|
||||
int key = 0;
|
||||
foreach (var item in startPos)//遍历所有飞机 单体检测碰撞
|
||||
{
|
||||
if (onlyImitation(key, startPos, endPos)) planesCollisionInt.Add(key);//如果碰撞 添加到碰撞id组
|
||||
key++;
|
||||
}
|
||||
//记录第一图案原位
|
||||
double defaultPos = startPos[0].y;
|
||||
//有碰撞飞机先拉开
|
||||
int k = 0;
|
||||
foreach (int i in planesCollisionInt)
|
||||
{
|
||||
startPos[i].y = startPos[i].y + 9400 + k * 300;
|
||||
k++;
|
||||
}
|
||||
//中间航点挫层
|
||||
foreach (int i in planesCollisionInt)
|
||||
{
|
||||
int shiftCou = 0;//记录循环次数
|
||||
while (true)
|
||||
{
|
||||
if (shiftCou % 2 == 1)
|
||||
{
|
||||
startPos[i].y = defaultPos + (shiftCou + 1) / 2 * 350;
|
||||
endPos[i].y = defaultPos + (shiftCou + 1) / 2 * 350;
|
||||
}
|
||||
else
|
||||
{
|
||||
startPos[i].y = defaultPos + shiftCou / 2 * -350;
|
||||
endPos[i].y = defaultPos + shiftCou / 2 * -350;
|
||||
}
|
||||
if (!(onlyImitation(i, startPos, endPos))) break;//如果 不碰撞跳出
|
||||
shiftCou++;
|
||||
}
|
||||
}
|
||||
ArrayList middle = new ArrayList();
|
||||
middle.Add(startPos);
|
||||
middle.Add(endPos);
|
||||
return middle;//返回一个二维向量数组 middle[0]是第一个中间航点 middle[1]是第二个中间航点
|
||||
}
|
||||
//添加中间航点 群组
|
||||
private static Vector3[] setMiddleCurvedValue(Vector3[] startPos, Vector3[] endPos, double middlePos = 0.5, double scale = 1)
|
||||
{
|
||||
int cou = startPos.Length;//飞机总数
|
||||
Vector3[] mps = new Vector3[cou];
|
||||
//算中间航点
|
||||
for (int i = 0; i < cou; i++)
|
||||
{
|
||||
Vector3 ap = startPos[i];
|
||||
Vector3 bp = endPos[i];
|
||||
mps[i] = (bp - ap) * middlePos + ap;
|
||||
}
|
||||
Vector3 centerPos = getPosCenter(mps);//计算所有中间航点的重心点
|
||||
//中间航点缩放
|
||||
for (int i = 0; i < cou; i++)
|
||||
{
|
||||
mps[i] = (mps[i] - centerPos) * scale + centerPos + .1;
|
||||
}
|
||||
return mps;
|
||||
}
|
||||
//添加中间航点 单体
|
||||
private static Vector3 setOddMiddleCurvedValue(Vector3 startPos, Vector3 endPos, double middlePos = 0.5)
|
||||
{
|
||||
//算中间航点
|
||||
Vector3 mp = (endPos - startPos) * middlePos + startPos + .1;
|
||||
return mp;
|
||||
}
|
||||
//3D绕行与让行 ps:起点s 中点s 终点s 需要检查的ID组 绕行比例 每个比例的绕行次数 绕行的法线偏移距离
|
||||
private static Vector3[] ABypassB(Vector3[] startPos, Vector3[] middlePos, Vector3[] endPos, List<int> check, double[] mRate, int loopIndex = 800, double offsetDistance = 60)//法线螺旋线绕行
|
||||
{
|
||||
Console.WriteLine("check:{0}", check.Count);
|
||||
bool pa;
|
||||
//设置绕行
|
||||
foreach (int id in check)
|
||||
{
|
||||
pa = false;
|
||||
Vector3 initialPos = middlePos[id];//记录初始位置 如果绕行不成功 还原位置
|
||||
for (int k = 0; k < mRate.Length; k++)
|
||||
{
|
||||
//初始化位置
|
||||
middlePos[id] = setOddMiddleCurvedValue(startPos[id], endPos[id], mRate[k]);
|
||||
//碰撞绕行
|
||||
for (int i = 0; i < loopIndex; i++)
|
||||
{
|
||||
if (i != 0)//第一次保证原位置 ps:先不移动位置 检测一次 移动其他飞机之后 可能让本架飞机不碰撞
|
||||
{
|
||||
//获取法线向量
|
||||
Vector3 a = startPos[id];
|
||||
Vector3 b = endPos[id];
|
||||
Vector3 c = middlePos[id];
|
||||
Vector3 mp = FlyBase.crossPro(a - c, b - c);//乘差算 坐标原点上面的法线 方向向量
|
||||
if (k % 2 == 0) mp.normalize(offsetDistance);//正螺旋
|
||||
else mp.normalize(offsetDistance * -1);//逆螺旋
|
||||
middlePos[id] = mp + c;
|
||||
}
|
||||
//碰撞检测
|
||||
if (onlyImitation(id, startPos, middlePos)) continue;//前半段检测
|
||||
if (onlyImitation(id, middlePos, endPos)) continue;//后半段检测
|
||||
pa = true;
|
||||
break;
|
||||
}
|
||||
if (pa) break;
|
||||
}
|
||||
if (!pa) middlePos[id] = initialPos;//让行不成功 位置还原
|
||||
}
|
||||
return middlePos;
|
||||
}
|
||||
private static List<Vector3[]> threeStageABypassB(Vector3[] startPos, Vector3[] fMiddlePos, Vector3[] middlePos, Vector3[] bMiddlePos, Vector3[] endPos, List<int> check, double[] mRate)//三段绕
|
||||
{
|
||||
//初始化
|
||||
double[] fmRate = { 0 };
|
||||
double[] bmRate = { 1 };
|
||||
//二段绕行
|
||||
foreach (int id in check)
|
||||
{
|
||||
bool pa = false;
|
||||
Vector3 initialPos = middlePos[id];//记录初始位置 如果绕行不成功 还原位置
|
||||
for (int k = 0; k < mRate.Length; k++)
|
||||
{
|
||||
|
||||
//初始化位置
|
||||
middlePos[id] = setOddMiddleCurvedValue(startPos[id], endPos[id], mRate[k]);
|
||||
//二段碰撞绕行
|
||||
for (int i = 0; i < 800; i++)
|
||||
{
|
||||
if (i != 0)//第一次保证原位置 ps:先不移动位置 检测一次 移动其他飞机之后 可能让本架飞机不碰撞
|
||||
{
|
||||
//获取法线向量
|
||||
Vector3 a = startPos[id];
|
||||
Vector3 b = endPos[id];
|
||||
Vector3 c = middlePos[id];
|
||||
Vector3 mp = FlyBase.crossPro(a - c, b - c);//乘差算 坐标原点上面的法线 方向
|
||||
mp.normalize(60);
|
||||
middlePos[id] = mp + c;
|
||||
}
|
||||
//绕一段 和 三段
|
||||
Vector3[] tempFMiddlePos;//临时存放 一段
|
||||
Vector3[] tempBMiddlePos;//临时存放 三段
|
||||
List<int> xId = new List<int>();//临时存放当前id 用于绕行方法
|
||||
xId.Add(id);
|
||||
if (onlyImitation(id, startPos, middlePos) || onlyImitation(id, middlePos, endPos))//因为二段改变位置 检测直接二段绕行 是否通过
|
||||
{
|
||||
tempFMiddlePos = FlyBase.ABypassB(startPos, fMiddlePos, middlePos, xId, fmRate, 45, 90);//一段绕行
|
||||
if (onlyImitation(id, startPos, tempFMiddlePos)) continue;//检测一段 前 重新循环二段
|
||||
else if (onlyImitation(id, tempFMiddlePos, middlePos)) continue;//检测一段 后 重新循环二段
|
||||
|
||||
tempBMiddlePos = FlyBase.ABypassB(middlePos, bMiddlePos, endPos, xId, bmRate, 45, 90);//三段绕行
|
||||
if (onlyImitation(id, startPos, tempBMiddlePos)) continue;//检测三段 前 重新循环二段
|
||||
else if (onlyImitation(id, fMiddlePos, middlePos)) continue;//检测三段 后 重新循环二段
|
||||
|
||||
fMiddlePos = tempFMiddlePos;//如果通过 更新一段坐标
|
||||
bMiddlePos = tempBMiddlePos;//如果通过 更新三段坐标
|
||||
}
|
||||
pa = true;
|
||||
break;//跳出
|
||||
}
|
||||
if (pa) break;
|
||||
}
|
||||
if (!pa) middlePos[id] = initialPos;//绕行不成功 位置还原
|
||||
}
|
||||
List<Vector3[]> re = new List<Vector3[]>();
|
||||
re.Add(fMiddlePos);
|
||||
re.Add(middlePos);
|
||||
re.Add(bMiddlePos);
|
||||
return re;
|
||||
}
|
||||
private static List<int> ABNeedCheck(Vector3[] startPos, Vector3[] middlePos, Vector3[] endPos)//前航点到中间航点 中间航点到终点 所有碰撞飞机id
|
||||
{
|
||||
List<int> re = new List<int>();
|
||||
//获取从起点到中点再到结束点 所有碰撞飞机
|
||||
int key = 0;
|
||||
foreach (var item in startPos)
|
||||
{
|
||||
if (onlyImitation(key, startPos, middlePos) || onlyImitation(key, middlePos, endPos)) re.Add(key);//记录 起点到中点 或者 中点到终点有碰撞的飞机
|
||||
key++;
|
||||
}
|
||||
return re;
|
||||
}
|
||||
public static List<Vector3[]> exeABypassB(Vector3[] startPos, Vector3[] endPos, out bool isSuccess, SomeCalculateWay strPrint)//绕行获取中间航点
|
||||
{
|
||||
isSuccess = false;
|
||||
List<Vector3[]> middlePosS = new List<Vector3[]>();//声明返回坐标集合 可能是1 到 3组坐标 既 1到3个中间航点
|
||||
List<int> check = new List<int>();//记录需要绕行的id组
|
||||
List<int> checkEd = new List<int>();//复查绕行未通过的id组
|
||||
//中段绕行 初始化
|
||||
double[] mRate = { .5, .6, .4, .7, .3 };//中点绕行的比例
|
||||
Vector3[] middlePos = setMiddleCurvedValue(startPos, endPos, 0.5, 1.2);//加中间航点
|
||||
bool pa = false;
|
||||
strPrint("中(二)段绕行开始");
|
||||
while (true)//中段绕行循环
|
||||
{
|
||||
//前中后所有碰撞的飞机id
|
||||
check = ABNeedCheck(startPos, middlePos, endPos);
|
||||
//绕行
|
||||
if (check.Count != 0)//有碰撞
|
||||
{
|
||||
middlePos = ABypassB(startPos, middlePos, endPos, check, mRate);
|
||||
}
|
||||
//重新检查碰撞
|
||||
checkEd = ABNeedCheck(startPos, middlePos, endPos);
|
||||
if (checkEd.Count == 0)//如果绕行没有碰撞
|
||||
{
|
||||
//strPrint("成功");
|
||||
middlePosS.Add(middlePos);//添加中间坐标组
|
||||
isSuccess = true;
|
||||
return middlePosS;//第一次绕行 没有碰撞 直接返回
|
||||
}
|
||||
if (check.SequenceEqual(checkEd))
|
||||
{
|
||||
if (pa)//判定第二次 check 和 checkEd一致
|
||||
{
|
||||
//strPrint("一致跳出");//如果一个中间航点 算不过去 跳出然后 进行三段绕行
|
||||
break;//连续两次check 和 checkEd一致 跳出
|
||||
}
|
||||
pa = true;
|
||||
}
|
||||
else pa = false;
|
||||
}
|
||||
//一段绕行初始化
|
||||
Vector3[] fMiddlePos = setMiddleCurvedValue(startPos, middlePos, 0, 1);
|
||||
double[] fmRate = { 0, .05, .1, .15, .2 };//中点绕行的比例
|
||||
pa = false;
|
||||
check = ABNeedCheck(startPos, fMiddlePos, middlePos);
|
||||
if (check.Count != 0)//检测是否进行一段循环
|
||||
{
|
||||
strPrint("一段绕行开始");
|
||||
while (true)//一段绕行 循环体
|
||||
{
|
||||
//前中后所有碰撞的飞机id
|
||||
check = ABNeedCheck(startPos, fMiddlePos, middlePos);
|
||||
if (check.Count != 0) fMiddlePos = ABypassB(startPos, fMiddlePos, middlePos, check, fmRate, 1500, 15);//有碰撞 绕行
|
||||
else//没有碰撞 添加返回值并跳出 一段绕行 循环
|
||||
{
|
||||
//strPrint("成功");
|
||||
isSuccess = true;
|
||||
middlePosS.Add(fMiddlePos);//添加一段 绕行结果
|
||||
break;
|
||||
}
|
||||
//重新检查碰撞
|
||||
checkEd = ABNeedCheck(startPos, fMiddlePos, middlePos);
|
||||
//多次绕行 结果相同 则判定未能成功通过 但是也会添加 绕行结果
|
||||
if (check.SequenceEqual(checkEd))//如果两次 碰撞检测结果完全相同
|
||||
{
|
||||
if (pa)//判定第二次 check 和 checkEd一致
|
||||
{
|
||||
//strPrint("一致跳出");//如果一个中间航点 算不过去 跳出然后 进行三段绕行
|
||||
isSuccess = false;
|
||||
middlePosS.Add(fMiddlePos);//添加一段 绕行结果
|
||||
break;//连续两次check 和 checkEd一致 跳出
|
||||
}
|
||||
pa = true;
|
||||
}
|
||||
else pa = false;
|
||||
}
|
||||
}
|
||||
//添加中段绕行结果
|
||||
middlePosS.Add(middlePos);
|
||||
//三段绕行初始化
|
||||
Vector3[] bMiddlePos = setMiddleCurvedValue(middlePos, endPos, 1, 1);
|
||||
double[] bmRate = { 1, .95, 0.9, .85, .8 };//中点绕行的比例
|
||||
pa = false;
|
||||
check = ABNeedCheck(middlePos, bMiddlePos, endPos);
|
||||
if (check.Count != 0)//检测是否进行三段循环
|
||||
{
|
||||
strPrint("三段绕行开始");
|
||||
while (true)//一段绕行 循环体
|
||||
{
|
||||
//前中后所有碰撞的飞机id
|
||||
check = ABNeedCheck(middlePos, bMiddlePos, endPos);
|
||||
if (check.Count != 0) bMiddlePos = ABypassB(middlePos, bMiddlePos, endPos, check, bmRate, 1500, 15);//有碰撞 绕行
|
||||
else//没有碰撞 添加返回值并跳出 三段绕行 循环
|
||||
{
|
||||
//strPrint("成功");
|
||||
isSuccess = true;
|
||||
middlePosS.Add(bMiddlePos);//添加三段 绕行结果
|
||||
break;
|
||||
}
|
||||
//重新检查碰撞
|
||||
checkEd = ABNeedCheck(middlePos, bMiddlePos, endPos);
|
||||
//多次绕行 结果相同 则判定未能成功通过 但是也会添加 绕行结果
|
||||
if (check.SequenceEqual(checkEd))//如果两次 碰撞检测结果完全相同
|
||||
{
|
||||
if (pa)//判定第二次 check 和 checkEd一致
|
||||
{
|
||||
//strPrint("一致跳出");//如果一个中间航点 算不过去 跳出然后 进行三段绕行
|
||||
isSuccess = false;
|
||||
middlePosS.Add(bMiddlePos);//添加三段 绕行结果
|
||||
break;//连续两次check 和 checkEd一致 跳出
|
||||
}
|
||||
pa = true;
|
||||
}
|
||||
else pa = false;
|
||||
}
|
||||
}
|
||||
//三段绕行未果 进行三点同时绕行
|
||||
|
||||
return middlePosS;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
100
FlyExe/FlyExe.csproj
Normal file
100
FlyExe/FlyExe.csproj
Normal file
@ -0,0 +1,100 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{BA9182A4-6469-46E6-9F89-A65E88261FE2}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>FlyExe</RootNamespace>
|
||||
<AssemblyName>FlyExe</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>lnk.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="FlightRoute.cs" />
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="lnk.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
14
FlyExe/MainWindow.xaml
Normal file
14
FlyExe/MainWindow.xaml
Normal file
@ -0,0 +1,14 @@
|
||||
<Window x:Class="FlyExe.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:FlyExe"
|
||||
mc:Ignorable="d"
|
||||
Title="MainWindow" Height="450" Width="800">
|
||||
<Grid>
|
||||
<Button Name="aPassbBut" Content="3D绕行计算" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click"/>
|
||||
<TextBox Name="vLogBox" HorizontalAlignment="Right" Height="399" Margin="493,10,0,0" TextWrapping="Wrap" Text="beta 1.0" VerticalAlignment="Top" Width="289"/>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
90
FlyExe/MainWindow.xaml.cs
Normal file
90
FlyExe/MainWindow.xaml.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using FlightRoute;
|
||||
|
||||
namespace FlyExe
|
||||
{
|
||||
/// <summary>
|
||||
/// MainWindow.xaml 的交互逻辑
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public bool isSuccess;//记录绕行最终是否成功
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
//保存输出文本
|
||||
private static void saveFile(string filePath, string txtCon)
|
||||
{
|
||||
txtCon = txtCon.TrimEnd((char[])"\n\r".ToCharArray());//去除最后的回车符
|
||||
Console.WriteLine(txtCon);
|
||||
string stream = null;
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
StreamReader reader = new StreamReader(filePath);
|
||||
stream = reader.ReadToEnd();
|
||||
reader.Close();
|
||||
}
|
||||
FileStream fs = new FileStream(filePath, FileMode.OpenOrCreate);
|
||||
StreamWriter sw = new StreamWriter(fs);
|
||||
sw.Write(txtCon);
|
||||
sw.Close();
|
||||
fs.Close();
|
||||
}
|
||||
//回调 输出日志
|
||||
public void strPrint(string str)
|
||||
{
|
||||
vLogBox.Text += "\r\n"+str;
|
||||
}
|
||||
|
||||
//3D绕行 按钮执行
|
||||
private void Button_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Microsoft.Win32.OpenFileDialog ofdl = new Microsoft.Win32.OpenFileDialog();//打开资源管理器
|
||||
ofdl.Filter = "文本文件|*.txt";//资源管理器限制扩展名
|
||||
strPrint("开始");
|
||||
if (ofdl.ShowDialog() == true)
|
||||
{
|
||||
List<Vector3[]> txt = FlyBase.txtToPos(ofdl.FileName, out string[] fightNames);//从txt文件里面读取航点 信息
|
||||
//3D绕行计算
|
||||
List<Vector3[]> txtC = FlyBase.exeABypassB(txt[0], txt[1], out this.isSuccess, strPrint);
|
||||
string txta = "";
|
||||
string txtb = "";
|
||||
string txtc = "";
|
||||
int id = 1;
|
||||
foreach (Vector3 item in txtC[0])
|
||||
{
|
||||
txta += id + " 0" + " " + item.x + " " + item.y + " " + item.z + "\r\n";
|
||||
if (txtC.Count > 1) txtb += id + " 0" + " " + txtC[1][id - 1].x + " " + txtC[1][id - 1].y + " " + txtC[1][id - 1].z + "\r\n";
|
||||
if (txtC.Count > 2) txtc += id + " 0" + " " + txtC[2][id - 1].x + " " + txtC[2][id - 1].y + " " + txtC[2][id - 1].z + "\r\n";
|
||||
id++;
|
||||
}
|
||||
saveFile("C:/Users/ddkk/Desktop/a.txt", txta);
|
||||
if (txtC.Count > 1) saveFile("C:/Users/ddkk/Desktop/b.txt", txtb);
|
||||
if (txtC.Count > 2) saveFile("C:/Users/ddkk/Desktop/c.txt", txtc);
|
||||
}
|
||||
if (this.isSuccess == true)
|
||||
{
|
||||
strPrint("成功");
|
||||
}
|
||||
else
|
||||
{
|
||||
strPrint("未成功");
|
||||
}
|
||||
strPrint("结束");
|
||||
}
|
||||
}
|
||||
}
|
55
FlyExe/Properties/AssemblyInfo.cs
Normal file
55
FlyExe/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("FlyExe")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("FlyExe")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//若要开始生成可本地化的应用程序,请设置
|
||||
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
|
||||
//例如,如果您在源文件中使用的是美国英语,
|
||||
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
|
||||
//对以下 NeutralResourceLanguage 特性的注释。 更新
|
||||
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
|
||||
//(未在页面中找到资源时使用,
|
||||
//或应用程序资源字典中找到时使用)
|
||||
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
|
||||
//(未在页面中找到资源时使用,
|
||||
//、应用程序或任何主题专用资源字典中找到时使用)
|
||||
)]
|
||||
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
|
||||
// 方法是按如下所示使用“*”: :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
FlyExe/Properties/Resources.Designer.cs
generated
Normal file
71
FlyExe/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace FlyExe.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FlyExe.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 覆盖当前线程的 CurrentUICulture 属性
|
||||
/// 使用此强类型的资源类的资源查找。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
FlyExe/Properties/Resources.resx
Normal file
117
FlyExe/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
FlyExe/Properties/Settings.Designer.cs
generated
Normal file
30
FlyExe/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace FlyExe.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
FlyExe/Properties/Settings.settings
Normal file
7
FlyExe/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
BIN
FlyExe/bin/Debug/FlyExe.exe
Normal file
BIN
FlyExe/bin/Debug/FlyExe.exe
Normal file
Binary file not shown.
BIN
FlyExe/bin/Debug/FlyExe.pdb
Normal file
BIN
FlyExe/bin/Debug/FlyExe.pdb
Normal file
Binary file not shown.
BIN
FlyExe/bin/Release/FlyExe.exe
Normal file
BIN
FlyExe/bin/Release/FlyExe.exe
Normal file
Binary file not shown.
BIN
FlyExe/bin/Release/FlyExe.pdb
Normal file
BIN
FlyExe/bin/Release/FlyExe.pdb
Normal file
Binary file not shown.
BIN
FlyExe/lnk.ico
Normal file
BIN
FlyExe/lnk.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 66 KiB |
70
FlyExe/obj/Debug/App.g.cs
Normal file
70
FlyExe/obj/Debug/App.g.cs
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "88D2FCC0D14F72D150CCF75A242EBFBA9C3DCC95"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// App
|
||||
/// </summary>
|
||||
public partial class App : System.Windows.Application {
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
|
||||
#line 5 "..\..\App.xaml"
|
||||
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Application Entry Point.
|
||||
/// </summary>
|
||||
[System.STAThreadAttribute()]
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public static void Main() {
|
||||
FlyExe.App app = new FlyExe.App();
|
||||
app.InitializeComponent();
|
||||
app.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
70
FlyExe/obj/Debug/App.g.i.cs
Normal file
70
FlyExe/obj/Debug/App.g.i.cs
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "88D2FCC0D14F72D150CCF75A242EBFBA9C3DCC95"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// App
|
||||
/// </summary>
|
||||
public partial class App : System.Windows.Application {
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
|
||||
#line 5 "..\..\App.xaml"
|
||||
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Application Entry Point.
|
||||
/// </summary>
|
||||
[System.STAThreadAttribute()]
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public static void Main() {
|
||||
FlyExe.App app = new FlyExe.App();
|
||||
app.InitializeComponent();
|
||||
app.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
FlyExe/obj/Debug/DesignTimeResolveAssemblyReferences.cache
Normal file
BIN
FlyExe/obj/Debug/DesignTimeResolveAssemblyReferences.cache
Normal file
Binary file not shown.
BIN
FlyExe/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Normal file
BIN
FlyExe/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Normal file
Binary file not shown.
BIN
FlyExe/obj/Debug/FlyExe.Properties.Resources.resources
Normal file
BIN
FlyExe/obj/Debug/FlyExe.Properties.Resources.resources
Normal file
Binary file not shown.
1
FlyExe/obj/Debug/FlyExe.csproj.CoreCompileInputs.cache
Normal file
1
FlyExe/obj/Debug/FlyExe.csproj.CoreCompileInputs.cache
Normal file
@ -0,0 +1 @@
|
||||
f97a6cf095fbfd5d28e778aa70e22f3f37de2492
|
14
FlyExe/obj/Debug/FlyExe.csproj.FileListAbsolute.txt
Normal file
14
FlyExe/obj/Debug/FlyExe.csproj.FileListAbsolute.txt
Normal file
@ -0,0 +1,14 @@
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\bin\Debug\FlyExe.exe
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\bin\Debug\FlyExe.pdb
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe.csprojAssemblyReference.cache
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\MainWindow.g.cs
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\App.g.cs
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe_MarkupCompile.cache
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe_MarkupCompile.lref
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\MainWindow.baml
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe.g.resources
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe.Properties.Resources.resources
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe.csproj.GenerateResource.cache
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe.csproj.CoreCompileInputs.cache
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe.exe
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\FlyExe.pdb
|
BIN
FlyExe/obj/Debug/FlyExe.csproj.GenerateResource.cache
Normal file
BIN
FlyExe/obj/Debug/FlyExe.csproj.GenerateResource.cache
Normal file
Binary file not shown.
BIN
FlyExe/obj/Debug/FlyExe.csprojAssemblyReference.cache
Normal file
BIN
FlyExe/obj/Debug/FlyExe.csprojAssemblyReference.cache
Normal file
Binary file not shown.
BIN
FlyExe/obj/Debug/FlyExe.exe
Normal file
BIN
FlyExe/obj/Debug/FlyExe.exe
Normal file
Binary file not shown.
BIN
FlyExe/obj/Debug/FlyExe.g.resources
Normal file
BIN
FlyExe/obj/Debug/FlyExe.g.resources
Normal file
Binary file not shown.
BIN
FlyExe/obj/Debug/FlyExe.pdb
Normal file
BIN
FlyExe/obj/Debug/FlyExe.pdb
Normal file
Binary file not shown.
20
FlyExe/obj/Debug/FlyExe_MarkupCompile.cache
Normal file
20
FlyExe/obj/Debug/FlyExe_MarkupCompile.cache
Normal file
@ -0,0 +1,20 @@
|
||||
FlyExe
|
||||
|
||||
|
||||
winexe
|
||||
C#
|
||||
.cs
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\
|
||||
FlyExe
|
||||
none
|
||||
false
|
||||
DEBUG;TRACE
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\App.xaml
|
||||
11151548125
|
||||
|
||||
6275622168
|
||||
121654848548
|
||||
MainWindow.xaml;
|
||||
|
||||
False
|
||||
|
20
FlyExe/obj/Debug/FlyExe_MarkupCompile.i.cache
Normal file
20
FlyExe/obj/Debug/FlyExe_MarkupCompile.i.cache
Normal file
@ -0,0 +1,20 @@
|
||||
FlyExe
|
||||
|
||||
|
||||
winexe
|
||||
C#
|
||||
.cs
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Debug\
|
||||
FlyExe
|
||||
none
|
||||
false
|
||||
DEBUG;TRACE
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\App.xaml
|
||||
11151548125
|
||||
|
||||
71584094132
|
||||
121654848548
|
||||
MainWindow.xaml;
|
||||
|
||||
False
|
||||
|
4
FlyExe/obj/Debug/FlyExe_MarkupCompile.lref
Normal file
4
FlyExe/obj/Debug/FlyExe_MarkupCompile.lref
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
|
||||
FC:\Users\ddkk\source\repos\FlyExe\FlyExe\MainWindow.xaml;;
|
||||
|
BIN
FlyExe/obj/Debug/MainWindow.baml
Normal file
BIN
FlyExe/obj/Debug/MainWindow.baml
Normal file
Binary file not shown.
86
FlyExe/obj/Debug/MainWindow.g.cs
Normal file
86
FlyExe/obj/Debug/MainWindow.g.cs
Normal file
@ -0,0 +1,86 @@
|
||||
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "ED1E53A78C8E25821B7476E16EEE13C6AC05EA73"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// MainWindow
|
||||
/// </summary>
|
||||
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
|
||||
|
||||
private bool _contentLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
if (_contentLoaded) {
|
||||
return;
|
||||
}
|
||||
_contentLoaded = true;
|
||||
System.Uri resourceLocater = new System.Uri("/FlyExe;component/mainwindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line 1 "..\..\MainWindow.xaml"
|
||||
System.Windows.Application.LoadComponent(this, resourceLocater);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
|
||||
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
|
||||
switch (connectionId)
|
||||
{
|
||||
case 1:
|
||||
|
||||
#line 10 "..\..\MainWindow.xaml"
|
||||
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Click);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
}
|
||||
this._contentLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
86
FlyExe/obj/Debug/MainWindow.g.i.cs
Normal file
86
FlyExe/obj/Debug/MainWindow.g.i.cs
Normal file
@ -0,0 +1,86 @@
|
||||
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "ED1E53A78C8E25821B7476E16EEE13C6AC05EA73"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// MainWindow
|
||||
/// </summary>
|
||||
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
|
||||
|
||||
private bool _contentLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
if (_contentLoaded) {
|
||||
return;
|
||||
}
|
||||
_contentLoaded = true;
|
||||
System.Uri resourceLocater = new System.Uri("/FlyExe;component/mainwindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line 1 "..\..\MainWindow.xaml"
|
||||
System.Windows.Application.LoadComponent(this, resourceLocater);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
|
||||
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
|
||||
switch (connectionId)
|
||||
{
|
||||
case 1:
|
||||
|
||||
#line 10 "..\..\MainWindow.xaml"
|
||||
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Click);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
}
|
||||
this._contentLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
70
FlyExe/obj/Release/App.g.cs
Normal file
70
FlyExe/obj/Release/App.g.cs
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "88D2FCC0D14F72D150CCF75A242EBFBA9C3DCC95"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// App
|
||||
/// </summary>
|
||||
public partial class App : System.Windows.Application {
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
|
||||
#line 5 "..\..\App.xaml"
|
||||
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Application Entry Point.
|
||||
/// </summary>
|
||||
[System.STAThreadAttribute()]
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public static void Main() {
|
||||
FlyExe.App app = new FlyExe.App();
|
||||
app.InitializeComponent();
|
||||
app.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
70
FlyExe/obj/Release/App.g.i.cs
Normal file
70
FlyExe/obj/Release/App.g.i.cs
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "88D2FCC0D14F72D150CCF75A242EBFBA9C3DCC95"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// App
|
||||
/// </summary>
|
||||
public partial class App : System.Windows.Application {
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
|
||||
#line 5 "..\..\App.xaml"
|
||||
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Application Entry Point.
|
||||
/// </summary>
|
||||
[System.STAThreadAttribute()]
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public static void Main() {
|
||||
FlyExe.App app = new FlyExe.App();
|
||||
app.InitializeComponent();
|
||||
app.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
FlyExe/obj/Release/DesignTimeResolveAssemblyReferences.cache
Normal file
BIN
FlyExe/obj/Release/DesignTimeResolveAssemblyReferences.cache
Normal file
Binary file not shown.
Binary file not shown.
BIN
FlyExe/obj/Release/FlyExe.Properties.Resources.resources
Normal file
BIN
FlyExe/obj/Release/FlyExe.Properties.Resources.resources
Normal file
Binary file not shown.
1
FlyExe/obj/Release/FlyExe.csproj.CoreCompileInputs.cache
Normal file
1
FlyExe/obj/Release/FlyExe.csproj.CoreCompileInputs.cache
Normal file
@ -0,0 +1 @@
|
||||
361348148997c80915d4ddb6950904440ca0e45e
|
27
FlyExe/obj/Release/FlyExe.csproj.FileListAbsolute.txt
Normal file
27
FlyExe/obj/Release/FlyExe.csproj.FileListAbsolute.txt
Normal file
@ -0,0 +1,27 @@
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\bin\Release\FlyExe.exe
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\bin\Release\FlyExe.pdb
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\MainWindow.g.cs
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\App.g.cs
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe_MarkupCompile.cache
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe_MarkupCompile.lref
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\MainWindow.baml
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe.g.resources
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe.Properties.Resources.resources
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe.csproj.GenerateResource.cache
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe.csproj.CoreCompileInputs.cache
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe.exe
|
||||
C:\Users\ddkk\source\repos\FlyExe\FlyExe\obj\Release\FlyExe.pdb
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\bin\Release\FlyExe.exe
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\bin\Release\FlyExe.pdb
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe.csprojAssemblyReference.cache
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\MainWindow.g.cs
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\App.g.cs
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe_MarkupCompile.cache
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe_MarkupCompile.lref
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\MainWindow.baml
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe.g.resources
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe.Properties.Resources.resources
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe.csproj.GenerateResource.cache
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe.csproj.CoreCompileInputs.cache
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe.exe
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\FlyExe.pdb
|
BIN
FlyExe/obj/Release/FlyExe.csproj.GenerateResource.cache
Normal file
BIN
FlyExe/obj/Release/FlyExe.csproj.GenerateResource.cache
Normal file
Binary file not shown.
BIN
FlyExe/obj/Release/FlyExe.csprojAssemblyReference.cache
Normal file
BIN
FlyExe/obj/Release/FlyExe.csprojAssemblyReference.cache
Normal file
Binary file not shown.
BIN
FlyExe/obj/Release/FlyExe.exe
Normal file
BIN
FlyExe/obj/Release/FlyExe.exe
Normal file
Binary file not shown.
BIN
FlyExe/obj/Release/FlyExe.g.resources
Normal file
BIN
FlyExe/obj/Release/FlyExe.g.resources
Normal file
Binary file not shown.
BIN
FlyExe/obj/Release/FlyExe.pdb
Normal file
BIN
FlyExe/obj/Release/FlyExe.pdb
Normal file
Binary file not shown.
13
FlyExe/obj/Release/FlyExe_Content.g.i.cs
Normal file
13
FlyExe/obj/Release/FlyExe_Content.g.i.cs
Normal file
@ -0,0 +1,13 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("lnk.ico")]
|
||||
|
||||
|
20
FlyExe/obj/Release/FlyExe_MarkupCompile.cache
Normal file
20
FlyExe/obj/Release/FlyExe_MarkupCompile.cache
Normal file
@ -0,0 +1,20 @@
|
||||
FlyExe
|
||||
|
||||
|
||||
winexe
|
||||
C#
|
||||
.cs
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\
|
||||
FlyExe
|
||||
none
|
||||
false
|
||||
TRACE
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\App.xaml
|
||||
11151548125
|
||||
|
||||
6275622168
|
||||
121654848548
|
||||
MainWindow.xaml;
|
||||
|
||||
False
|
||||
|
20
FlyExe/obj/Release/FlyExe_MarkupCompile.i.cache
Normal file
20
FlyExe/obj/Release/FlyExe_MarkupCompile.i.cache
Normal file
@ -0,0 +1,20 @@
|
||||
FlyExe
|
||||
|
||||
|
||||
winexe
|
||||
C#
|
||||
.cs
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\obj\Release\
|
||||
FlyExe
|
||||
none
|
||||
false
|
||||
TRACE
|
||||
F:\company\flyCube\repos\FlyExe\FlyExe\App.xaml
|
||||
11151548125
|
||||
|
||||
71584094132
|
||||
121654848548
|
||||
MainWindow.xaml;
|
||||
|
||||
False
|
||||
|
4
FlyExe/obj/Release/FlyExe_MarkupCompile.lref
Normal file
4
FlyExe/obj/Release/FlyExe_MarkupCompile.lref
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
|
||||
FF:\company\flyCube\repos\FlyExe\FlyExe\MainWindow.xaml;;
|
||||
|
BIN
FlyExe/obj/Release/MainWindow.baml
Normal file
BIN
FlyExe/obj/Release/MainWindow.baml
Normal file
Binary file not shown.
106
FlyExe/obj/Release/MainWindow.g.cs
Normal file
106
FlyExe/obj/Release/MainWindow.g.cs
Normal file
@ -0,0 +1,106 @@
|
||||
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "18301429B29EC6CF4B77FF39F3DFBE4F9ADE133F"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// MainWindow
|
||||
/// </summary>
|
||||
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
|
||||
|
||||
|
||||
#line 10 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Button aPassbBut;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 11 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBox vLogBox;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
private bool _contentLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
if (_contentLoaded) {
|
||||
return;
|
||||
}
|
||||
_contentLoaded = true;
|
||||
System.Uri resourceLocater = new System.Uri("/FlyExe;component/mainwindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line 1 "..\..\MainWindow.xaml"
|
||||
System.Windows.Application.LoadComponent(this, resourceLocater);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
|
||||
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
|
||||
switch (connectionId)
|
||||
{
|
||||
case 1:
|
||||
this.aPassbBut = ((System.Windows.Controls.Button)(target));
|
||||
|
||||
#line 10 "..\..\MainWindow.xaml"
|
||||
this.aPassbBut.Click += new System.Windows.RoutedEventHandler(this.Button_Click);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 2:
|
||||
this.vLogBox = ((System.Windows.Controls.TextBox)(target));
|
||||
return;
|
||||
}
|
||||
this._contentLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
106
FlyExe/obj/Release/MainWindow.g.i.cs
Normal file
106
FlyExe/obj/Release/MainWindow.g.i.cs
Normal file
@ -0,0 +1,106 @@
|
||||
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "18301429B29EC6CF4B77FF39F3DFBE4F9ADE133F"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using FlyExe;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Automation;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Media.Effects;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Media.Media3D;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Shell;
|
||||
|
||||
|
||||
namespace FlyExe {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// MainWindow
|
||||
/// </summary>
|
||||
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
|
||||
|
||||
|
||||
#line 10 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Button aPassbBut;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 11 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBox vLogBox;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
private bool _contentLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// InitializeComponent
|
||||
/// </summary>
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
public void InitializeComponent() {
|
||||
if (_contentLoaded) {
|
||||
return;
|
||||
}
|
||||
_contentLoaded = true;
|
||||
System.Uri resourceLocater = new System.Uri("/FlyExe;component/mainwindow.xaml", System.UriKind.Relative);
|
||||
|
||||
#line 1 "..\..\MainWindow.xaml"
|
||||
System.Windows.Application.LoadComponent(this, resourceLocater);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
}
|
||||
|
||||
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
|
||||
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
|
||||
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
|
||||
switch (connectionId)
|
||||
{
|
||||
case 1:
|
||||
this.aPassbBut = ((System.Windows.Controls.Button)(target));
|
||||
|
||||
#line 10 "..\..\MainWindow.xaml"
|
||||
this.aPassbBut.Click += new System.Windows.RoutedEventHandler(this.Button_Click);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 2:
|
||||
this.vLogBox = ((System.Windows.Controls.TextBox)(target));
|
||||
return;
|
||||
}
|
||||
this._contentLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
FlyExe/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
Normal file
BIN
FlyExe/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user