FlyTest/FlyExe/obj/Release/MainWindow.g.cs
tk 44ab798803 【类 型】:feat
【主	题】:添加碰撞次数排序 函数
【描	述】:
	[原因]:拿来判断 哪些航线碰撞较多 可按排序 顺序来 逐个绕行
	[过程]:计算航线的碰撞次数
	[影响]:
【结	束】

# 类型 包含:
# feat:新功能(feature)
# fix:修补bug
# docs:文档(documentation)
# style: 格式(不影响代码运行的变动)
# refactor:重构(即不是新增功能,也不是修改bug的代码变动)
# test:增加测试
# chore:构建过程或辅助工具的变动
2024-06-24 16:19:10 +08:00

115 lines
4.3 KiB
C#

#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "0359BD5A430D6DD62687931B950585C6687C5CC0F99DF9C892B794E4DCF17C29"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using FlyExe;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace FlyExe {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 10 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button aPassbBut;
#line default
#line hidden
#line 11 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox vLogBox;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/FlyExe;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.aPassbBut = ((System.Windows.Controls.Button)(target));
#line 10 "..\..\MainWindow.xaml"
this.aPassbBut.Click += new System.Windows.RoutedEventHandler(this.Button_Click_ABypassB);
#line default
#line hidden
return;
case 2:
this.vLogBox = ((System.Windows.Controls.TextBox)(target));
return;
case 3:
#line 12 "..\..\MainWindow.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Click_CollisionSort);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}