加入计算返航的功能,可以完整计算整个2d飞行任务
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@ -1427,7 +1427,13 @@ namespace Plane.FormationCreator.Formation
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return t;
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} //计算优化线路,采用米计算
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public void OptimizeRouteMeter(bool Is3d=false)
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/// <summary>
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///
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/// </summary>
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/// <param name="Is3d">3D计算</param>
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/// <param name="Ischange">是否改变线路的结束点顺序--返回起飞点航线不能交换</param>
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public void OptimizeRouteMeter(bool Is3d=false,bool Ischange=true)
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{
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Dictionary<int, Point3D> curTaskPoint = new Dictionary<int, Point3D>();
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Dictionary<int, Point3D> prevTaskPoint = new Dictionary<int, Point3D>();
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@ -1467,7 +1473,7 @@ namespace Plane.FormationCreator.Formation
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}
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else
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{
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ArrayList resarray = Util.OptimizeRoute.Gen2DRoute(curTaskPoint.Values.ToArray(), prevTaskPoint.Values.ToArray());
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ArrayList resarray = Util.OptimizeRoute.Gen2DRoute(curTaskPoint.Values.ToArray(), prevTaskPoint.Values.ToArray(), Ischange);
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Vector3[] RouteRes;
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//有错层,需要插入2个错层任务
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if (resarray.Count == 3)
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@ -773,6 +773,19 @@ namespace Plane.FormationCreator.ViewModels
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}
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}
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private ICommand _OptimizeRouteCommandRet;
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public ICommand OptimizeRouteCommandRet
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{
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get
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{
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return _OptimizeRouteCommandRet ?? (_OptimizeRouteCommandRet = new RelayCommand<int>(async =>
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{
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_flightTaskManager.OptimizeRouteMeter(false,false); //采用米计算逻辑和OptimizeRouteNew一样
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}));
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}
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}
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private ICommand _OptimizeRouteCommand3D;
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public ICommand OptimizeRouteCommand3D
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@ -74,9 +74,11 @@
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/>
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<Button Margin="0,5,5,0" Content="计算航线3D" Width="105" Command="{Binding OptimizeRouteCommand3D}"
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/>
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<Button Margin="0,5,5,0" Content="导出到C4D" Width="105" Command="{Binding ExportWayPointCommand}"/>
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<Button Margin="0,5,5,0" Content="估计时间" Width="105" Command="{Binding AutoWayPointTmCommand}"/>
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<Button Margin="0,5,5,0" Content="计算返航" Width="105" Command="{Binding OptimizeRouteCommandRet}"
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/>
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<Button Margin="0,5,5,0" Content="导出到C4D" Width="105" Command="{Binding ExportWayPointCommand}"/>
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</StackPanel>
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<StackPanel>
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@ -92,6 +94,7 @@
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Margin="0,5,5,0" Width="105"
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Command="{Binding BackTakeOffPointCommand}" />
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<Button Margin="0,5,5,0" Content="估计时间" Width="105" Command="{Binding AutoWayPointTmCommand}"/>
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</StackPanel>
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