1.5架同时起飞
2.控制LED完成后悬停延时仍然有效 3.跑马灯完成后加入3次闪烁控制
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@ -100,7 +100,7 @@ namespace Plane.FormationCreator.Formation
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await RunLoiterTimeTaskAsync().ConfigureAwait(false);
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break;
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case FlightTaskType.TakeOff:
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await RunTakeOffTaskAsync().ConfigureAwait(false);
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await RunTakeOffTask2Async().ConfigureAwait(false);
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break;
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case FlightTaskType.ReturnToLand: // Added by ZJF
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await RunReturnToLandTaskAsync().ConfigureAwait(false);
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@ -161,16 +161,19 @@ namespace Plane.FormationCreator.Formation
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// 判断flashPeriodAttr, oneByOnePeriodAttr的值,执行不同的闪烁模式
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// 当flashPeriodAttr小于10,正常闪烁,即没有预制闪烁模式
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// 当flashPeriodAttr大于等于10,小于20,执行预制闪烁模式
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// 当flashPeriodAttr大于等于20, 改变飞控闪烁模式,以oneByOnePeriodAttr作为周期值
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if ((flashPeriodAttr >= 10.0f) && (flashPeriodAttr < 20.0f))
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// 判断flashPeriodAttr, oneByOnePeriodAttr的值,执行不同的闪烁模式
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// 当flashPeriodAttr小于10,正常闪烁,即没有预制闪烁模式
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// 当flashPeriodAttr大于等于10,小于20,执行预制闪烁模式
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// 当flashPeriodAttr大于等于20, 改变飞控闪烁模式,以oneByOnePeriodAttr作为周期值
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//LEDFlashPlanAsync需要30架飞机
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if ((flashPeriodAttr >= 10.0f) && (flashPeriodAttr < 20.0f))
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{
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await LEDFlashPlanAsync();
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return;
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}
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//需要固件支持
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if (flashPeriodAttr >= 20.0f)
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{
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await LEDFlashParaModifyPlanAsync();
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@ -205,10 +208,11 @@ namespace Plane.FormationCreator.Formation
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}
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await Task.WhenAll(tasks_selected).ConfigureAwait(false);
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await Task.Delay(3000).ConfigureAwait(false);
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// LED灯全亮
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, true)));
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await Task.Delay(1000).ConfigureAwait(false);
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//延时等待
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await Task.Delay((int)(LoiterTimeAttr * 1000)).ConfigureAwait(false);
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}
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else if (oneByOneAttr) // LED走马灯显示效果
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@ -216,7 +220,7 @@ namespace Plane.FormationCreator.Formation
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if (flashCopterNameArray.Equals(""))
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return;
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string[] copterArray = flashCopterIndexArray.Split(',');
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//LED全灭
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, false)));
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await Task.Delay(1000).ConfigureAwait(false);
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@ -231,13 +235,39 @@ namespace Plane.FormationCreator.Formation
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await Task.Delay(1000).ConfigureAwait(false);
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//////////////////全部闪烁一次
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// LED灯全亮
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, true)));
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await Task.Delay(1000).ConfigureAwait(false);
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await Task.Delay(200).ConfigureAwait(false);
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// LED灯全灭
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, false)));
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await Task.Delay(200).ConfigureAwait(false);
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/////////////////////////////////////
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//////////////////全部闪烁一次
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// LED灯全亮
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, true)));
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await Task.Delay(200).ConfigureAwait(false);
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// LED灯全灭
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, false)));
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await Task.Delay(200).ConfigureAwait(false);
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/////////////////////////////////////
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//////////////////全部闪烁一次
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// LED灯全亮
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, true)));
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await Task.Delay(200).ConfigureAwait(false);
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// LED灯全灭
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, false)));
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await Task.Delay(200).ConfigureAwait(false);
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/////////////////////////////////////
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// LED灯全亮
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await Task.WhenAll(SingleCopterInfos.Select(info => LEDFlashTaskFlySingleCopterAsync(info, true)));
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//延时等待
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await Task.Delay((int)(LoiterTimeAttr * 1000)).ConfigureAwait(false);
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}
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else // 没有LED显示效果
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else // 没有LED显示效果只等待
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{
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await Task.Delay((int)(LoiterTimeAttr * 1000)).ConfigureAwait(false);
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}
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@ -473,7 +503,7 @@ namespace Plane.FormationCreator.Formation
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await Task.Delay(200).ConfigureAwait(false);
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}
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// 一排一排闪烁
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// 一排一排闪烁 需要30架飞机,6排,一排5架,一排排闪灯
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private async Task LEDColumnFlashAsync()
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{
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await LEDArrayFlashAsync(columnFirst);
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