using System; using System.Collections.Generic; using System.Net.Sockets; using System.Text; using System.Threading; namespace Plane.Communication { class TimeOutSocket { private static bool IsConnectionSuccessful = false; private static Exception socketexception; private static ManualResetEvent TimeoutObject = new ManualResetEvent(false); public static TcpClient Connect(string serverip, int serverport, int timeoutMSec) { TimeoutObject.Reset(); socketexception = null; TcpClient tcpclient = new TcpClient(); tcpclient.BeginConnect(serverip, serverport, new AsyncCallback(CallBackMethod), tcpclient); if (TimeoutObject.WaitOne(timeoutMSec, false)) { if (IsConnectionSuccessful) { return tcpclient; } else { throw socketexception; } } else { tcpclient.Close(); throw new TimeoutException("TimeOut Exception"); } } private static void CallBackMethod(IAsyncResult asyncresult) { try { IsConnectionSuccessful = false; TcpClient tcpclient = asyncresult.AsyncState as TcpClient; if (tcpclient.Client != null) { tcpclient.EndConnect(asyncresult); IsConnectionSuccessful = true; } } catch (Exception ex) { IsConnectionSuccessful = false; socketexception = ex; } finally { TimeoutObject.Set(); } } } }