using System; using System.Collections.Generic; using System.Text; namespace Plane.Copters { /// /// 定义用于设置飞行器部分可编辑的属性 /// public partial interface ICopterAttribute { /// /// 飞行器摆放时地面的相对高度 /// float GroundAlt { get; set; } float RetainInt{ get; } //模拟飞行更新间隔 int sim_update_int { get; set; } float maxspeed_xy { get; set; } float maxspeed_up { get; set; } float maxspeed_down { get; set; } float acc_z { get; set; } float acc_xy { get; set; } } }