Plane.Sdk3/PlaneGcsSdk_Shared/Communication/UdpServerConnection_NET.cs

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#if !NETFX_CORE
using System;
using System.Net;
using System.Threading.Tasks;
namespace Plane.Communication
{
internal class UdpServerConnection : UdpConnectionBase
{
private IPEndPoint _remoteEP;
private IPEndPoint _boardaddEP;
private Func<byte[], int, IPEndPoint, Task<int>> _sendFunc;
/// <summary>
/// 初始化 <see cref="UdpServerConnection"/> 的实例,并指定远程终结点和发送数据所使用的方法。
/// </summary>
public UdpServerConnection(IPEndPoint remoteEP, Func<byte[], int, IPEndPoint, Task<int>> sendFunc)
{
_boardaddEP = new IPEndPoint(IPAddress.Parse("192.168.62.255"), remoteEP.Port);
_remoteEP = remoteEP;
_sendFunc = sendFunc;
}
public override void Close()
{
IsOpen = false;
}
public override Task OpenAsync()
{
IsOpen = true;
return TaskUtils.CompletedTask;
}
protected override async Task SendAsync(byte[] datagram, int bytes)
{
try
{
await _sendFunc(datagram, bytes, _remoteEP).ConfigureAwait(false);
/*
//如果是广播包,用于广播消息比如RTK等
if (false)
await _sendFunc(datagram, bytes, _boardaddEP).ConfigureAwait(false);
else
await _sendFunc(datagram, bytes, _remoteEP).ConfigureAwait(false);
*/
}
catch (Exception ex)
{
Close();
RaiseExceptionThrown(ex);
}
}
}
}
#endif